Difference between revisions of "Runic Tongues"
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− | Magic runes are present in many of the cultures of the world, and while they all function similar to each other by sharing a common overall system, they all evolved in different ways with the passing of generations. As cultures spread and developed, so did the art of runesmithing. This knowledge is learned culturally and is guarded zealously by it’s masters who have crafted them over lifetimes. Very few people outside of these cultures can boast of having access to the ancient knowledge that is provided, but there are exceptions. | + | Magic runes are present in many of the cultures of the world, and while they all function similar to each other by sharing a common overall system, they all evolved in different ways with the passing of generations. As cultures spread and developed, so did the art of runesmithing. This knowledge is learned culturally and is guarded zealously by it’s masters who have crafted them over lifetimes. Very few people outside of these cultures can boast of having access to the ancient knowledge that is provided, but there are exceptions. Master runesmiths are often capable of seeking out and going on a pilgrimage to attain ancient knowledge of these cultures, which can, in turn enhance their runes to great effect. |
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==Aquisition== | ==Aquisition== | ||
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There are many tongues that the exotic species of Aversia have developed, each unique to their circumstance and special situations. A deep understanding and cultural idealism slowly crafted these over generations, from the humble common art to a more specialized, unique way of thinking. These ideas were carried over by the next of kin, who, over many lifetimes, crafted and perfected what is now known as runic tongues, and a special signature that makes them stand out from those who also carry the Jewel. | There are many tongues that the exotic species of Aversia have developed, each unique to their circumstance and special situations. A deep understanding and cultural idealism slowly crafted these over generations, from the humble common art to a more specialized, unique way of thinking. These ideas were carried over by the next of kin, who, over many lifetimes, crafted and perfected what is now known as runic tongues, and a special signature that makes them stand out from those who also carry the Jewel. | ||
− | *Dwarven tongue: Dwarves developed their system with resilience in mind, rather than raw power. Runes inscribed in the Dwarven tongue can be activated 2 times before they | + | *Dwarven tongue: Dwarves developed their system of runes with resilience in mind, rather than pure raw power or a silly gimmick, much like themselves. Runes inscribed in the Dwarven tongue can be activated 2 times before they are consumed. |
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− | * | + | *Hrim runes: The runes created by the giants of Aversia were developed with a tribal mentality, where their nomadic lifestyle ensured little moments to prepare for sudden threats. Those using the Hrim runes can inscribe three active scrolls using bones during stressful scenarios. These act as normal scrolls, but will lose their strength rapidly. (Cannot be used outside of that stressful scenario). |
− | * | + | *Naga Runes: Naga and their descendants developed their runes with their obvious environment in mind. Lacking solid surfaces, they managed to shift the water into their very canvas. Naga runes can be inscribed in liquid surfaces, where the water will maintain a form around the rune like a bubble, sustaining it. Naga rune users can move this bubbles when fully submerged if keeping contact with it, and are able to move at a normal walk speed. |
+ | **Syrien runesmiths inherit Naga Runes | ||
− | * | + | *Yusati runes: The Yusati runes developed much like their culture, with tight knitted groups and roaming caravans that dot the deep and endless sands. As such, their runes developed in the deserts where soft ground was their strength. Yusati runes burrow on soft earthly materials, making them undetectable by mundane means. If the same rune is activated in a close area (3m), they will activate at the same time in a chain reaction. |
− | * | + | *Aervan runes: Aervan runesmiths were presented with a challenge much like the naga, but with an even larger lack of surface to work with. Using the currents of air to their advantage, they managed to manipulate the bear minimum of force to be able to inscribe runes while mid-flight. Runesmiths can inscribe their runes at a distance of 5 meters around them but 10 meters away vertically. These runes cannot be disturbed nor erased unless they are break, where they will immediately activate. |
− | * | + | *Chulduri Runes: The Chulduri developed deep within the magma pockets of the earth, where magic was abundant, but surfaces were vastly scarce. Due to this, they soon discovered the toughness of their own bodies as a canvas, and as such used it to their advantage during times of need. Runesmiths can inscribe runes on their own bodies, thanks to the hard scales abundant in them. Users that don't have an exoskeleton can still make use of it, but the pain is excruciating and prevents being able to inscribe other runes while holding one on their bodies. The runes don’t last for long, and degrade quickly. (They remain on the body for a stressful scenario before disappearing.) |
− | * | + | *Orcish runes: Living often a tribal life of warfare, orcish runesmiths are rare, but not a one in a million sight. Due to their warlike nature, they quickly learned how to exploit the surfaces of their weapons in a way no others could, turning the art of crafting into one of warfare. Runesmiths can inscribe one rune on a handheld weapon while maintaining contact with it. These runes do not harm them and they don’t work if they lose contact with the weapon. |
− | * | + | *Vilo'tae runes: Vilo'tae have often lived a life of persecution and being hunted. As such, they developed cries and baits that allowed them to become unrecognizable, and unseen. Their runesmiths took the very concept of their races defense mechanism, and crafted it into a special form that only they could accomplish. Mimicry. Vilo runesmiths can use a special Mimicry rune that will imitate a magic effect in a 10 meter radius around it, activating together with it as long as it is of the mana aurum. |
+ | **Name: Mimicry rune | ||
+ | ***Mana: 2 | ||
+ | ***Disciplines: Varied | ||
+ | ***Activation: ---- | ||
+ | ***Activation Time: Instant | ||
+ | ***Duration: Instant | ||
+ | ***Range: 10 meters | ||
+ | ***Effect: The rune will mimic Mana-based abilities in a 10 meter radius, copying them and reproducing them instantly when they enter range. The rune can be set to target the caster of the ability or keeping the same target of the copied ability | ||
− | *Skralyn Runes: Skralyn | + | *Skralyn Runes: Living lives with little and scavenging for what they could, Skralyn are an extremely resourceful people by nature. This came as no surprise with Skralyn runesmiths decided to do their best to use their resources as best they could, making their scrolls out of stuff that could be salvaged and recycled. Skralyn runesmiths can scavenge their own scrolls back, capable of being used a second time once activated with a little repair outside of combat. This can only be used if the scroll is created with an organic, non-plant material. |
Latest revision as of 23:53, 24 April 2021
Magic runes are present in many of the cultures of the world, and while they all function similar to each other by sharing a common overall system, they all evolved in different ways with the passing of generations. As cultures spread and developed, so did the art of runesmithing. This knowledge is learned culturally and is guarded zealously by it’s masters who have crafted them over lifetimes. Very few people outside of these cultures can boast of having access to the ancient knowledge that is provided, but there are exceptions. Master runesmiths are often capable of seeking out and going on a pilgrimage to attain ancient knowledge of these cultures, which can, in turn enhance their runes to great effect.
Aquisition
- Runesmiths raised by the cultures of their species can easily inherit their cultures runes, however because of its basis in culture, someone of another species being raised as one of their own can also inherit such a tongue, but no more than one this way.
- Master Runesmiths can go on a quest to obtain ancient knowledge, where they are capable of uncovering a single one of the available Tongues. This tongue cannot be replaced in any way once learned, and a runesmith possessing one is a sign of true mastery of their art.
Developed Tongues
There are many tongues that the exotic species of Aversia have developed, each unique to their circumstance and special situations. A deep understanding and cultural idealism slowly crafted these over generations, from the humble common art to a more specialized, unique way of thinking. These ideas were carried over by the next of kin, who, over many lifetimes, crafted and perfected what is now known as runic tongues, and a special signature that makes them stand out from those who also carry the Jewel.
- Dwarven tongue: Dwarves developed their system of runes with resilience in mind, rather than pure raw power or a silly gimmick, much like themselves. Runes inscribed in the Dwarven tongue can be activated 2 times before they are consumed.
- Hrim runes: The runes created by the giants of Aversia were developed with a tribal mentality, where their nomadic lifestyle ensured little moments to prepare for sudden threats. Those using the Hrim runes can inscribe three active scrolls using bones during stressful scenarios. These act as normal scrolls, but will lose their strength rapidly. (Cannot be used outside of that stressful scenario).
- Naga Runes: Naga and their descendants developed their runes with their obvious environment in mind. Lacking solid surfaces, they managed to shift the water into their very canvas. Naga runes can be inscribed in liquid surfaces, where the water will maintain a form around the rune like a bubble, sustaining it. Naga rune users can move this bubbles when fully submerged if keeping contact with it, and are able to move at a normal walk speed.
- Syrien runesmiths inherit Naga Runes
- Yusati runes: The Yusati runes developed much like their culture, with tight knitted groups and roaming caravans that dot the deep and endless sands. As such, their runes developed in the deserts where soft ground was their strength. Yusati runes burrow on soft earthly materials, making them undetectable by mundane means. If the same rune is activated in a close area (3m), they will activate at the same time in a chain reaction.
- Aervan runes: Aervan runesmiths were presented with a challenge much like the naga, but with an even larger lack of surface to work with. Using the currents of air to their advantage, they managed to manipulate the bear minimum of force to be able to inscribe runes while mid-flight. Runesmiths can inscribe their runes at a distance of 5 meters around them but 10 meters away vertically. These runes cannot be disturbed nor erased unless they are break, where they will immediately activate.
- Chulduri Runes: The Chulduri developed deep within the magma pockets of the earth, where magic was abundant, but surfaces were vastly scarce. Due to this, they soon discovered the toughness of their own bodies as a canvas, and as such used it to their advantage during times of need. Runesmiths can inscribe runes on their own bodies, thanks to the hard scales abundant in them. Users that don't have an exoskeleton can still make use of it, but the pain is excruciating and prevents being able to inscribe other runes while holding one on their bodies. The runes don’t last for long, and degrade quickly. (They remain on the body for a stressful scenario before disappearing.)
- Orcish runes: Living often a tribal life of warfare, orcish runesmiths are rare, but not a one in a million sight. Due to their warlike nature, they quickly learned how to exploit the surfaces of their weapons in a way no others could, turning the art of crafting into one of warfare. Runesmiths can inscribe one rune on a handheld weapon while maintaining contact with it. These runes do not harm them and they don’t work if they lose contact with the weapon.
- Vilo'tae runes: Vilo'tae have often lived a life of persecution and being hunted. As such, they developed cries and baits that allowed them to become unrecognizable, and unseen. Their runesmiths took the very concept of their races defense mechanism, and crafted it into a special form that only they could accomplish. Mimicry. Vilo runesmiths can use a special Mimicry rune that will imitate a magic effect in a 10 meter radius around it, activating together with it as long as it is of the mana aurum.
- Name: Mimicry rune
- Mana: 2
- Disciplines: Varied
- Activation: ----
- Activation Time: Instant
- Duration: Instant
- Range: 10 meters
- Effect: The rune will mimic Mana-based abilities in a 10 meter radius, copying them and reproducing them instantly when they enter range. The rune can be set to target the caster of the ability or keeping the same target of the copied ability
- Name: Mimicry rune
- Skralyn Runes: Living lives with little and scavenging for what they could, Skralyn are an extremely resourceful people by nature. This came as no surprise with Skralyn runesmiths decided to do their best to use their resources as best they could, making their scrolls out of stuff that could be salvaged and recycled. Skralyn runesmiths can scavenge their own scrolls back, capable of being used a second time once activated with a little repair outside of combat. This can only be used if the scroll is created with an organic, non-plant material.