Difference between revisions of "Arvora's Ascended"

From Aethier
 
(One intermediate revision by the same user not shown)
Line 93: Line 93:
 
==Passive Abilities==
 
==Passive Abilities==
  
Eternal Duty
+
<div style="text-align:center;">Eternal Duty
Effects: The Ascended, being a servant of Arvora, is unable to truly and permanently die under most circumstances. In the event of the Ascended perishing, they will come back the next sept at the Spirit Tree, under most circumstances. Along with this, the Ascended do not age. They will not grow older from the moment they are gifted the trait. As another boon, they are immune to all afflictions. These include curses, diseases, and poisons. Their body will simply isolate them and deal with poisons and diseases, and will outright deny any curse from taking hold. Finally, they have accelerated healing within the bounds of the Spirit Island whilst injured, as part of the flowing residual life around them that helps them recover.
+
</div>
Mechanics:
+
*Effects: The Ascended, being a servant of Arvora, is unable to truly and permanently die under most circumstances. In the event of the Ascended perishing, they will come back the next sept at the Spirit Tree, under most circumstances. Along with this, the Ascended do not age. They will not grow older from the moment they are gifted the trait. As another boon, they are immune to all afflictions. These include curses, diseases, and poisons. Their body will simply isolate them and deal with poisons and diseases, and will outright deny any curse from taking hold. Finally, they have accelerated healing within the bounds of the Spirit Island whilst injured, as part of the flowing residual life around them that helps them recover.
The Ascended do not require a revival application, they simply must wait 24 OOC hours before they are automatically revived.
+
*Mechanics:
The Ascended do not age, remaining the exact same age throughout their time as an Ascended.
+
**The Ascended do not require a revival application, they simply must wait 24 OOC hours before they are automatically revived.
Hold immunities to pathogens, poisons, and curses.
+
**The Ascended do not age, remaining the exact same age throughout their time as an Ascended.
Accelerated healing by factor of three times, such as a wound taking six OOC days to heal, now taking only two OOC days to heal.
+
**Hold immunities to pathogens, poisons, and curses.
 +
**Accelerated healing by factor of three times, such as a wound taking six OOC days to heal, now taking only two OOC days to heal.
 
   
 
   
Name: Nature’s Blessing
+
 
Effect: The Ascended work alongside nature day in and day out, and with that comes the few benefits with it. The Ascended are not targeted or desired any by predators or dangerous animals, them being completely passive unless harshly provoked. Along with this, whilst in the Spirit Tree, cooldowns on abilities are drastically reduced to assist the work environment and business of an Ascended. They use the Spirit Tree and life around it as a means of helping them with their divine abilities, along with the swirling mass that is the leylines below them.
+
<div style="text-align:center;">Nature’s Blessing
Mechanics:
+
</div>
Ability cooldowns are removed whilst in the Spirit Tree.
+
*Effect: The Ascended work alongside nature day in and day out, and with that comes the few benefits with it. The Ascended are not targeted or desired any by predators or dangerous animals, them being completely passive unless harshly provoked. Along with this, whilst in the Spirit Tree, cooldowns on abilities are drastically reduced to assist the work environment and business of an Ascended. They use the Spirit Tree and life around it as a means of helping them with their divine abilities, along with the swirling mass that is the leylines below them.
Entering the Spirit Tree removes any present cooldowns.
+
*Mechanics:
Any living creature will not outright attack an Ascended unless the Ascended harshly provokes them, such as directly attacking them. Summoned creatures or those ordered, or voidal in nature are not affected by this passive.
+
**Ability cooldowns are removed whilst in the Spirit Tree.
 +
**Entering the Spirit Tree removes any present cooldowns.
 +
**Any living creature will not outright attack an Ascended unless the Ascended harshly provokes them, such as directly attacking them. Summoned creatures or those ordered, or voidal in nature are not affected by this passive.
 
   
 
   
Name: Mother’s Hand
 
Effect: The Ascended naturally takes a leaning towards life, and is able to nurture plants and small animals, along with passing along a blessing from the Ascended. This will make the animal or plant more durable and resistant to diseases as a result, and will help them grow faster. They nurture them simply through tending to them and contact.
 
Mechanics:
 
Can heal and mend plants, passing along a blessing of sorts that makes them hardier and healthier.
 
Can heal animals, through direct contact and tending to them.
 
  
Name: Spirit Vision
+
<div style="text-align:center;">Mother’s Hand
Effect: As one who works with souls, the Ascended are given the ability to see all souls, ranging from those of minor lifeforms such as squirrels and chipmunks, to the Divine and Magical souls one might see. They can see them from a good distance, and are seen based on the current Soul lore, yet the Ascended will find themselves unable to be blinded by them, as they must work with them about around the clock given their line of servitude.
+
</div>
Mechanics:
+
*Effect: The Ascended naturally takes a leaning towards life, and is able to nurture plants and small animals, along with passing along a blessing from the Ascended. This will make the animal or plant more durable and resistant to diseases as a result, and will help them grow faster. They nurture them simply through tending to them and contact.
Allows the Ascended to see souls.
+
*Mechanics:
They may see souls up to one hundred meters away, something obstructing the line of sight between them and the soul will reduce this vision by half.
+
**Can heal and mend plants, passing along a blessing of sorts that makes them hardier and healthier.
If the Ascended is fifteen meters away or closer, they may guide the soul, slowly tagging it along with them to bring them elsewhere. They can only guide one soul at a time.
+
**Can heal animals, through direct contact and tending to them.
 +
 
 +
 
 +
<div style="text-align:center;">Spirit Vision
 +
</div>
 +
*Effect: As one who works with souls, the Ascended are given the ability to see all souls, ranging from those of minor lifeforms such as squirrels and chipmunks, to the Divine and Magical souls one might see. They can see them from a good distance, and are seen based on the current Soul lore, yet the Ascended will find themselves unable to be blinded by them, as they must work with them about around the clock given their line of servitude.
 +
*Mechanics:
 +
**Allows the Ascended to see souls.
 +
**They may see souls up to one hundred meters away, something obstructing the line of sight between them and the soul will reduce this vision by half.
 +
**If the Ascended is fifteen meters away or closer, they may guide the soul, slowly tagging it along with them to bring them elsewhere. They can only guide one soul at a time.
 +
 
  
Name: Everlasting Aide
+
<div style="text-align:center;">Everlasting Aide
Effect: The Ascended aren’t always guaranteed to have help in healing situations, especially when it comes to healing outside of the Spirit Tree. Due to this, after being gifted their trait-granting mark, the Ascended is met by a creature that would, at that moment, dedicate itself eternally to the Ascended. Able to help in all manners of healing depending on what creature they are, they will serve alongside the Ascended as long as they hold the trait, until they may both at last find eternal rest.
+
</div>
Mechanics:
+
*Effect: The Ascended aren’t always guaranteed to have help in healing situations, especially when it comes to healing outside of the Spirit Tree. Due to this, after being gifted their trait-granting mark, the Ascended is met by a creature that would, at that moment, dedicate itself eternally to the Ascended. Able to help in all manners of healing depending on what creature they are, they will serve alongside the Ascended as long as they hold the trait, until they may both at last find eternal rest.
Each Ascended gets one lore creature up to Dangerous-tier (or a Treant) that will exist as long as the Ascended does. They must be able to fit into the space of a 3x3x3 meter cube in size, and if they naturally don’t, they are naturally smaller to fit.
+
*Mechanics:
The Aide bond to the Ascended, if intended for use in combat, will follow all combat pet rules. They are utterly unable to do anything in combat but defend, though the Ascended may command them to defend either them or others in the scenario.
+
**Each Ascended gets one lore creature up to Dangerous-tier (or a Treant) that will exist as long as the Ascended does. They must be able to fit into the space of a 3x3x3 meter cube in size, and if they naturally don’t, they are naturally smaller to fit.
If the Aide is killed in combat, their soul will tether to their bound Ascended and may not be influenced by anyone but their Ascended. The soul must be taken to either an Overgrowth spot or the Revival Garden where the Ascended will perform the Resurrection spell to revive them. If the Ascended dies, the Aide will defend the Ascended’s body, even if it means their end as well. If they survive, they will remain with the body until the Ascended revives, which at that time the Aide will be sent immediately along with the Ascended’s soul back to their side.
+
**The Aide bond to the Ascended, if intended for use in combat, will follow all combat pet rules. They are utterly unable to do anything in combat but defend, though the Ascended may command them to defend either them or others in the scenario.
 +
**If the Aide is killed in combat, their soul will tether to their bound Ascended and may not be influenced by anyone but their Ascended. The soul must be taken to either an Overgrowth spot or the Revival Garden where the Ascended will perform the Resurrection spell to revive them. If the Ascended dies, the Aide will defend the Ascended’s body, even if it means their end as well. If they survive, they will remain with the body until the Ascended revives, which at that time the Aide will be sent immediately along with the Ascended’s soul back to their side.
  
  

Latest revision as of 02:02, 17 April 2021

[Cannot be applied for.]

The Arvora's Ascended, Sisterhood of Arvora or simply The Ascended are a group of individuals in their respective regions of the world whom are blessed by the deity Arvora herself. Their primary task and goal is a dedication to assisting, healing and keeping life alive for as long as possible in a comfortable state. Consisting mainly of those who want to uphold the Ascended doctrine, the Arvora’s Ascended, while originating from Arvora herself, tends to have leaders of their respective branches all over the world(s). In the case of the Branch of Aversia, the Divine Servant Erika leads the charge. Unlike most divine or magicians, the blessed do not have their aurum afflicted or removed by this trait, and can take on any other aurums that are not profane in nature while possessing this trait. However, this trait is focused entirely on upholding Arvora’s doctrine and the ideals of preserving life, and as such may be restricted due to their oaths.

Origin of Trait

Before the times of death, stood life alone by itself. It thrived without end, with nothing to bring ends to it. Life reigned above all, but when Morto arrived; that all changed. Death had become a part of life, and with so much of life perishing, came the Arvora’s Ascended. Designated to help keep life alive as long as possible, they help Arvora keep the plants green, the animals healthy, and the many races alive. While they do their best to make everything live as long as possible, most, if not all Ascended accept the factor of death, even the Mother herself does. Death has and must be a part of life, and for the cycle of life to end, mortality must take its place in the world, so that it may begin anew.

Oaths of the Ascended

I. Oath of Pacifism: Thou shalt stay your hand from any and all violence against the Aversians of the realm, unless in self defense. Beings of extradimensional threat or that which is unhealthy or poses a genuine threat to the good of the people are exceptions to this. This oath remains even when not engaging on behalf of the sisterhood.

II. Oath of Devotion: Thou shalt dedicate yourself to the craft of the Ascended and the Deity Arvora for the rest of your living septs. In return for immortality, thou shalt put matters regarding the sisterhood above all when they occur, regardless of political station under fear of divine reprisal and a mark of exile forevermore.

III. Oath of Equality: Thou shalt treat all peoples big and small with equal care and peace as long as they pose no threat to the holy lands or the sisterhood when representing them. Cursed or profane matters not, and even those outside the mortal realm must be treated as long as they do not pose a threat to the cycle of life. If you have been assaulted by a being while acting on behalf of the sisterhood, these people can be turned away.

IV. Oath of Heraldry: Thou art the very words of Arvora upon the mortal plane, and as such the Ascended as a group are forbidden from engaging in any political actions collectively that would disrupt the other tenets of their oaths.

Physical Changes

Upon the back of the Ascended’s dominant hand, a flower representative of their form and personality. These can vary from anything from tulips to roses, to lore plants such as Lovepetal or Mouthwater. Unlike most plants however, in place of a stem, vines form across the hand and forearm in the form of a tattoo, further marking them as one of the Ascended. When using an ability, the mark seems to glow a low yet vibrant green color, as they harness the divine energy required to perform Arvora’s will.

Mental Changes

The Ascended are remarkably known for being loving and caring for nature and for life itself. They will harness the urge to use their powers for good whenever necessary, to keep people and animals unharmed and protected, or if needed, to bring them back from death entirely. They also hold an affiliation with nature and plants, being able to detect the needs of a plant, such as more sunlight, water, or certain nutrients.

Mechanics

  • Ascended have access to all listed active and passive abilities below.
  • An Arvora’s Ascended cannot physically hold any other trait or curse. Any exceptions will still not stack alongside the trait and will remain seperate.
  • An Arvora’s Ascended can use all of these abilities outside the bounds of the Spirit Tree. While being within the Spirit Tree helps them, they are not restricted to it.

Active Abilities

Overgrowth
  • Cooldown: 12 OOC Hours
  • Concentration: Medium
  • Activation Time: 5 Turns
  • Duration: 1 OOC Day
  • Range: 20 Meter Radius
  • Effect: Overgrowth allows the Ascended to create a ‘mobile’ sort of revival post wherever they go. They do this by using their divine energy to flood the life and ground around them, therefore blessing it in the name of Arvora. This creates a holy land of sorts, by influencing the ground and enhancing plants to grow faster and stronger. This blessed area is resistant to blights, negative magical effects, and even forest fires. Nature within the area is notably pacifist and even friendly at most times. Any profane entities that attempt to enter without the Ascended's permission find themselves blocked by a barrier of Aura which cannot be broken. Overgrowth allows the Ascended to use their Resurrection ability outside of the Spirit Tree.


Resurrection
  • Cooldown: 48 OOC Hours
  • Concentration: Medium
  • Activation Time: 5 Turns Minimum
  • Duration: Instant
  • Range: 5 Meters
  • Effects: This ability can only be used in holy lands of Arvora, such as the Spirit Tree or an area blessed by Overgrowth. Tapping into their divine power, the Ascended focuses upon a soul that wishes to come back to life (has an approved revival app), and they summon the soul to them. As long as the soul is within the same realm of existence as the Ascended, it can be summoned. This ability then allows the Ascended to heal an existing corpse for the soul to be housed in or create a new body identical to the normal body of the deceased prior to their death. The way the body is recreated is up to the interpretation of the Ascended doing the work, leaving them to recreate it in the way they want. Once the body is recreated, however, the soul is then firmly placed back into the body, and the revival is completed.


Matriarch’s Vision
  • Cooldown: 1 OOC Hour
  • Concentration: Low
  • Activation Time: 2 Turns
  • Duration: Permanent Unless Dispelled
  • Range: 10 Meters
  • Effects: The Ascended temporarily grants their eyes the ability to see most, if not all issues present within someone. It gives them a type of ‘x-ray’ vision that lets them see directly past the skin and even clothing of someone, seeing the bones, any diseases they might have, or internal wounds/injuries. This ability only allows the Ascended to identify diseases they have seen someone afflicted with or have treated before. This will allow an Ascended to identify whether someone is pregnant, but no further information than that. They can wave this off at any time, and during the time, their eyes turn a vibrant and beautiful green. They fail to see color during this time, and anything beyond ten meters is a gray blur.


Purification
  • Cooldown: 24 OOC Hours
  • Concentration: Medium
  • Activation Time: 5 Turns
  • Duration: Instant
  • Range: Touch
  • Effect: The Ascended takes hold of a soul or individual with a corrupted soul and body, and sends their divine energy through them. They then slowly pull and bring out the curse or corruption from within their body, cleansing them of it. This corruption is then dispersed into the air, wisping away as if never having been there in the first place. This ability can be used to cure lesser curses such as lesser vallahism, lycanthropy, jacobin’s bane, etc. Greater Vallah will feel physically weakened to the point of lesser vallahism for an OOC day, yet will return to normal if nothing happens during that time. This ability can cure greater curses such as Greater Vallahism with 2+ Ascended working together. This ability cannot cure Vallah Lords. As an alternative, this ability can also cure diseases and necrosis, but must be effectively treated mundanely first as if they were going to be cured, as this ability merely speeds up the recovery.


Mass Resurrection
  • Cooldown: 1 OOC Week
  • Concentration: High
  • Activation Time: 5 Turns minimum
  • Duration: Instant
  • Range: Touch
  • Effect: This ability requires 3+ Ascended to be used. This ability can only be used in the Holy Lands of Arvora such as the spirit tree and overgrowth zones. This ability does not come off cooldown except by the cooldown naturally running down. The Ascended call upon the Miracle of life of Arvora, controlling and manipulating the souls within a 50 meter radius to an area within the available holy lands where compatible and fully healed bodies rest. At the finalization of the ability, the souls collectively enter the forms designated by the Ascended, bringing them back to life with True Revivals.


Regenerate
  • Cooldown: Passive
  • Concentration: Medium
  • Activation Time: Passive
  • Duration: Continuous until Dispelled
  • Range: Touch
  • Effect: The Ascended channels the gift of life from their forms into another, providing their bodies with energy that rapidly accelerates and heals their wounds in front of their very eyes. It takes 5 turns for severe, 4 turns for moderate, 3 for mild and 2 for minor to heal, and Lethal wounds take 6, however if the person is alive it will not heal them in time. This ability works on those already perished or souless, and actively preserves the corpses and comatose when used upon them. This ability can only heal one wound at a time, however does not inflict the magical healing debuff and can regenerate a body as long as there is at least one major limb such as an arm, leg, head or torso remaining.

Passive Abilities

Eternal Duty
  • Effects: The Ascended, being a servant of Arvora, is unable to truly and permanently die under most circumstances. In the event of the Ascended perishing, they will come back the next sept at the Spirit Tree, under most circumstances. Along with this, the Ascended do not age. They will not grow older from the moment they are gifted the trait. As another boon, they are immune to all afflictions. These include curses, diseases, and poisons. Their body will simply isolate them and deal with poisons and diseases, and will outright deny any curse from taking hold. Finally, they have accelerated healing within the bounds of the Spirit Island whilst injured, as part of the flowing residual life around them that helps them recover.
  • Mechanics:
    • The Ascended do not require a revival application, they simply must wait 24 OOC hours before they are automatically revived.
    • The Ascended do not age, remaining the exact same age throughout their time as an Ascended.
    • Hold immunities to pathogens, poisons, and curses.
    • Accelerated healing by factor of three times, such as a wound taking six OOC days to heal, now taking only two OOC days to heal.


Nature’s Blessing
  • Effect: The Ascended work alongside nature day in and day out, and with that comes the few benefits with it. The Ascended are not targeted or desired any by predators or dangerous animals, them being completely passive unless harshly provoked. Along with this, whilst in the Spirit Tree, cooldowns on abilities are drastically reduced to assist the work environment and business of an Ascended. They use the Spirit Tree and life around it as a means of helping them with their divine abilities, along with the swirling mass that is the leylines below them.
  • Mechanics:
    • Ability cooldowns are removed whilst in the Spirit Tree.
    • Entering the Spirit Tree removes any present cooldowns.
    • Any living creature will not outright attack an Ascended unless the Ascended harshly provokes them, such as directly attacking them. Summoned creatures or those ordered, or voidal in nature are not affected by this passive.


Mother’s Hand
  • Effect: The Ascended naturally takes a leaning towards life, and is able to nurture plants and small animals, along with passing along a blessing from the Ascended. This will make the animal or plant more durable and resistant to diseases as a result, and will help them grow faster. They nurture them simply through tending to them and contact.
  • Mechanics:
    • Can heal and mend plants, passing along a blessing of sorts that makes them hardier and healthier.
    • Can heal animals, through direct contact and tending to them.


Spirit Vision
  • Effect: As one who works with souls, the Ascended are given the ability to see all souls, ranging from those of minor lifeforms such as squirrels and chipmunks, to the Divine and Magical souls one might see. They can see them from a good distance, and are seen based on the current Soul lore, yet the Ascended will find themselves unable to be blinded by them, as they must work with them about around the clock given their line of servitude.
  • Mechanics:
    • Allows the Ascended to see souls.
    • They may see souls up to one hundred meters away, something obstructing the line of sight between them and the soul will reduce this vision by half.
    • If the Ascended is fifteen meters away or closer, they may guide the soul, slowly tagging it along with them to bring them elsewhere. They can only guide one soul at a time.


Everlasting Aide
  • Effect: The Ascended aren’t always guaranteed to have help in healing situations, especially when it comes to healing outside of the Spirit Tree. Due to this, after being gifted their trait-granting mark, the Ascended is met by a creature that would, at that moment, dedicate itself eternally to the Ascended. Able to help in all manners of healing depending on what creature they are, they will serve alongside the Ascended as long as they hold the trait, until they may both at last find eternal rest.
  • Mechanics:
    • Each Ascended gets one lore creature up to Dangerous-tier (or a Treant) that will exist as long as the Ascended does. They must be able to fit into the space of a 3x3x3 meter cube in size, and if they naturally don’t, they are naturally smaller to fit.
    • The Aide bond to the Ascended, if intended for use in combat, will follow all combat pet rules. They are utterly unable to do anything in combat but defend, though the Ascended may command them to defend either them or others in the scenario.
    • If the Aide is killed in combat, their soul will tether to their bound Ascended and may not be influenced by anyone but their Ascended. The soul must be taken to either an Overgrowth spot or the Revival Garden where the Ascended will perform the Resurrection spell to revive them. If the Ascended dies, the Aide will defend the Ascended’s body, even if it means their end as well. If they survive, they will remain with the body until the Ascended revives, which at that time the Aide will be sent immediately along with the Ascended’s soul back to their side.


Traits
The AedynianArvora's AscendedLucience
The World of AethiusThe Multiverse of Aethier