Difference between revisions of "Oklamat"

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*It is rumored that Oklamat himself often visits the Mortal planes, walking across it in his eternal journey.
 
*It is rumored that Oklamat himself often visits the Mortal planes, walking across it in his eternal journey.
 
*Oklamat was once a mortal himself, and some claim to be of the Urten's lineage.
 
*Oklamat was once a mortal himself, and some claim to be of the Urten's lineage.
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Latest revision as of 04:28, 5 March 2021

Oklamat.png

The Traveler

Titles: The World Painter, Embodiment of Luck, Architect of Legends
Motto: "Be careful as you wander through the infinite, slaying windmills and tipping over castles."
Holy Colors: Green, Beige, Silver
Alignment
CG NG LG
CN TN LN
CE NE LE
Common Worshipers: Bankers, Travelers, Jesters, Commoners and Explorers
Domains: Luck, Discovery, Travel, Adventure and Fortune
Sub-Domains: Creativity, Passion, and Art
Holy Lands: N/A
Favored Objects: Staves, Wheels and Horses

Durn

Heavyset and stockily built, the visage of Durn possesses hallowed and sunken eyes, with a large, moon-like face, while his rotund body is clad in the stereotypical merchant's attire, replete with many a coinpurse and odd trinket by the wayside. Legends claim, that the veritable mystical merchant was once a man, perhaps even the father of Okalamt's legend, the Leader of the Urten himself.

Regardless of the concept and idea behind the creation of Durn, he represents the domains of Money, Economics and Trade that fall under the dominance of Oklamat. The patron representative of the Deity, it is rumored that in the busiest of cities and most compact of bazaars, that Durn himself may make a brief appearance, offering items of enormous rarity and profit towards those whose coffers may represent the wealth that they have gathered over their life.

In the hottest of disputes between Houses and Kingdoms, especially those that pertain specifically to trade, the name of Durn is spoken to seek guidance and countenance in this time of trouble. Whether the Servant truly responds or not, the mere comment that his darkened eyes peruse each coin seems to give a boon to those who've made the trade their call.

Bethezael

Bethezael was little more than an idea, a concept and a symbol of the wide-stretching wilderness and the unknown that those followers of Oklamat sought to find and conquer for their own. In the visage of a short man, nigh a Goblin in height, with the legs and head of a goat, his domain is that of the ever-stretching wilds and hidden bounties of the land.

While the body of Bethezael may be disconcerting, that which remains human in appearance, is the epitome of fitness and health. Pale, and without blemish, his ivory skin lies over thickly muscled form, lithe and of almost absolute perfection.

Bethezael does not find himself among the realm of mortals much, rather watching with eyes ever-present, dim orbs of a pale brown whose duty is the protection and observation of the ancient and arcane. Those whose path is troubling, and whose lives make their purpose along the roads, often finds their homes and wagons to hold a small totem of Bethezael, the true Patron of the Traveler and Explorer.

Mythos

The Traveler, the Painter of Worlds, and Architect of Legends does not hold such a name for a reason other than what is considered to be one of the most awe-inspiring stories of the Ancient Times, in a realm long since passed on to oblivion. Perhaps other than the Mistress herself, a heraldry of the indomitable nature of mortal-kind, their perseverance and strength despite being so fleeting and ultimately weak of body. Weak of Spirit however, is nay as true as the ocean being able to fit inside a mere thimble.

Eons ago, after the advent of technically modern Aethius, the world was dotted over with small villages, clusters of various sentient groups beginning to form their own kingdoms and domains under the guise of order and structure. Among these, a rather budding village whose specialty was trade and entertainment stood out among the rest in a world so recently bleak. Among the many hundreds of inhabitants of this village, existed a traveling band of merchant-bards, whose purpose lead them the continent-over, trading and bartering wares for the benefit of both themselves and those around them. The Urten, as they were called, grew in both wealth and fame, hosting festivals of united races- sending groups out who bore gifts and message from other more far-reaching settlements.

Among the Urten, there was a young male child, no older than fifteen cycles... The son, of the most renowned bard of their settlements, whose eyes sparkled with joy and curiosity. His life was one of pleasure and happiness, which he held no qualm to share with all those that he met along the travels of his family. In short time, the boy gained his own fair share of fame and fortune, becoming cherished in the hearts of young women and war-torn Knights all the same.

Treated as a young Hero among Men, the young boy of the Urten was heralded across the world touched by their mercantilism and expression of love and song. Yet, one fateful night among the darkest dark, at the cusp of the Winter Solstice, the young boy fell ill. . . Connections, as strong as they might have been, found no herbalist or shaman capable of curing the boy as he slipped so deftly into the chilling grasp of Death. Less than a week after his fateful incident, death came and stole the spirit of the cherished and charming one. Over the known world, traversed by the Urten, funeral pyres of ceremonial grace were erected, as effigies were carved and cherished in small shrines- enthroning the young one upon a domain of Sainthood.

Decades, Eons passed as time flowed onwards with his impassable and unwavering river... Cruelest of Masters and Unforgiving of Path, even the memory of the youngest began to degrade. What was left, was the ideal and the knowledge of what this effigy represented... Legends of the Urten had faded into nothing but speculation, yet among the cities of the world, more and more began their worship of this boy who represented Glorious Travel, and Unifying Trade... A free spirit among men, a hero lifted far above what he ever was.

A spark, a singular fluctuation within the veil- and the harmony of minds in resonance, brought from the voids' gaping maw, an entity... Coalescing around a prayer, a memory shattered, and an idea so grand- what came into being was a deity... and his name was, Oklamat.

Oklamat's Doctrine

  • Travel All, and Seek Purpose.
  • Always respect the call to Adventure.
  • Believe in the Fate and Luck of the Universe, as it guides all paths.

Plane of Origin

Olipith

Olipith, similar to the creation of Oklamat himself, is the idyllic creation of a perfect world, at least a perfect world in the eyes of those gypsies, merchants and explorers who set their eyes upon the frontier. . . At the center of this realm, lies a singular great city, lead not by a ruling hand but by the council of freely-earned meritocrats, the greatest business owners of such a land. Whether Olipith is populated by those who Oklamat holds in favor, or merely shadowy constructs of his own devices, it is unknown.

Surrounding this central city, is a network of caravans and fertile grounds for the reaping of harvest and the growth of economics... Surely, the perfect envision of an Imperial Capital. Though, what comes to be the most curious figments of Olipith, is the eternal setting sun that looms over the plane of the Traveler. Low on the horizon, and a luminous orange, the oversized sun hangs as a constant reminder that beckons those stricken by wanderlust and greed to venture forth into the unknown.

Stretching for what may indeed be infinite, the lands around Olipith are marked with ever-winding and unmapped highways, trails, and lightly beaten pathways from countless souls once tread. An eternal land of ever-expanding knowledge and exploratory wealth. Enough for even the greatest of explorers to become lost, but then again, is the loss of your path not the true epitome of excitement?

Ideal Realm

Oklamat, and the followers of He, so deem that the ideal realm is one whose people enjoy the wealth and prosperity of free trade, and whose Universities and even Elders greatly respect the most heroic and harrowing tales of Explorers, Archaeologist, and traveling Knights.

Celebration

Reunion

Considered to be the time of reunion for both gypsies and merchants alike, this well-known celebration of Oklamat is heralded the realms over, where such peoples long spent gathering and plying their wares about, return before the dead of winter place its steely grasp upon their home. The Reunion, as it is at times referred to, is a celebration replete with both gifts and low prices, a great wealth of food and information all to be shared before the long winter, and the eventual resumed journey that arrives at the first dawning of Spring.

Relations

  • Respects the Eldest of the Pantheon.
  • Sees Venti in a kind light.
  • Believes Foli is a fallen child, not worthy of note.
  • He believes that Sterk is mistaken.
  • Neutral to the rest of the Pantheon.

Myths and Speculation

  • It is rumored that Oklamat himself often visits the Mortal planes, walking across it in his eternal journey.
  • Oklamat was once a mortal himself, and some claim to be of the Urten's lineage.
The Gods
ArvoraBahariBelekDahriimDommFoliMorto
OklamatOmbraSolSterkVassasVentiVikret
The World of AethiusThe Multiverse of Aethier