Difference between revisions of "Arvora's Ascended"

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Revision as of 00:57, 14 March 2021

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The Ascended are a unique group of people who have dedicated themselves to the act of keeping life alive for as long as possible. Consisting mainly of those who want to uphold the Ascended doctrine, the Arvora’s Ascended while originating from Arvora herself, have grown to become more accepting and outgoing. Unlike most divine or magicians, the blessed do not have their aurum afflicted by this trait, and can take on both magic or divinity while having this trait. However, this trait is focused entirely on upholding Arvora’s doctrine and the ideals of preserving life.

Origin of Trait

Before the times of death, stood life alone by itself. It thrived without end, with nothing to bring ends to it. Life reigned above all, but when Morto arrived; that all changed. Death had become a part of life, and with so much of life perishing, came the Arvora’s Ascended. Designated to help keep life alive as long as possible, they help Arvora keep the plants green, the animals healthy, and the many races alive. While they do their best to make everything live as long as possible, most, if not all Ascended accept the factor of death, even the Mother herself does. Death has and must be a part of life, and for the cycle of life to end, mortality must take its place in the world, so that it may begin anew.

Physical Changes

Upon the back of the Ascended’s dominant hand, a flower representative of their form and personality. These can vary from anything from tulips to roses, to lore plants such as Lovepetal or Mouthwater. Unlike most plants however, in place of a stem, vines form across the hand and forearm in the form of a tattoo, further marking them as one of the Ascended. When using an ability, the mark seems to glow a low yet vibrant green color, as they harness the divine energy required to perform Arvora’s will.

Mental Changes

The Ascended are remarkably known for being loving and caring for nature and for life itself. They will harness the urge to use their powers for good whenever necessary, to keep people and animals unharmed and protected, or if needed, to bring them back from death entirely. They also hold an affiliation with nature and plants, being able to detect the needs of a plant, such as more sunlight, water, or certain nutrients.

Mechanics

  • The Blessed have access to all listed active and passive abilities below.
  • There is no ability that can or will stack with an ability of the Arvora’s Ascended, unless created by the blessed themselves. An example is an Ascended with Vita magic would be able to use their Vita spells in unison with their magic, but cannot rely on another’s healing for their own ability.
  • An Arvora’s Ascended cannot physically hold any other trait or curse. They are strictly set onto their purpose to serve Arvora.
  • An Arvora’s Ascended can use all abilities (save for Resurrection) outside the bounds of the Spirit Tree. While being within the Spirit Tree helps them, they are not restricted to it.

Active Abilities

Overgrowth
  • Effect: Overgrowth allows the Ascended to create a ‘mobile’ sort of post wherever they go, they do this by using their divine energy to flood the life and ground around them wherever life is present (This cannot be used in deserts.). This creates a hallowed land of sorts, by influencing the ground for centuries to come through enhancing it to grow faster, and stronger. It takes no immediate effects, but an Ascended could feel the extra flow of power and life running through them as they entered the area.
  • Mechanics:
    • 24 Hour Cooldown
    • 5 Post Cast Time
    • 100 Meter Range
    • Blessed area is resistant to blights, negative magical effects, even forest fires.
    • Nature within is notably pacifist and even friendly, and grows at a slightly enhanced rate.
  • The Resurrection ability is usable within this area.
Resurrection
  • Effects: The Ascended hold power over life and death, and this is the primary, famous ability that staves off death for another day. Tapping into their divine strength, they focus upon a soul that wishes to come back, and they recall the soul. It can be anywhere in the world, and the soul will thus be brought back to the Ascended, where they can then recreate the body for it. However, the way it is done is also dependant on the personality of the Ascended; much like their flower marker on their dominant hand. The way the body is recreated is up to the interpretation of the Ascended doing the work, leaving them to recreate it in the way they want. Once the body is recreated however, the soul is then firmly placed back into the body, and the revival is left complete.
  • Mechanics:
    • 48 Hour Cooldown
    • Minimum of 3 posts (Can be longer, depending on Ascended.)
    • 5 Meter Range
    • Freeform body creation, up to Ascended interpretation.
    • Cannot revive those whose souls are incapacitated (via Soul Jar or event.)
    • This ability, unlike all other abilities, is only possible and usable within the Spirit Tree or via Overgrowth.
Matriarch’s Vision
  • Effects: The Ascended temporarily grant their eyes the ability to see most, if not all issues present within someone. It gives them a type of ‘x-ray’ vision that lets them see directly past the skin and even clothing of someone, seeing the bones, any diseases they might have, or internal wounds/injuries. They can wave this off at any time, and during the time, their eyes turn a vibrant and beautiful green. They fail to see color during this time, and anything beyond ten meters is a gray blur.
  • Mechanics:
    • 1 Hour Cooldown
    • 2 Post Cast Time
    • 10 Meter Range
    • Allows them to see injuries not visible from an outside glance and identify them with ease.
    • They may identify diseases the Ascended might know, unable to discern a disease they have never heard of.
Purification
  • Effect: The Ascended takes hold of a soul or one with a corrupted soul and body, and sends out their divine energy through them. They then slowly pull and bring out the curse or corruption from within their body, cleansing them of it. This corruption is then dispersed into the air, wiping away as if never having been there in the first place. This ability can be used to cure lesser vallahism, to severely weaken greater vallahism, or to cure lycanthropy. This will simply not work on vallah lords, as the corruption is too deeply rooted and strong for even the Ascended to peel it away.
  • Mechanics:
    • 24 Hour Cooldown.
    • Five Post Cast Time
    • Touch Range
    • Can cure lesser vallahism or lycanthropy, via cleansing them.
    • Greater Vallah will feel physically weakened to the point of lesser vallahism for an OOC day, yet will return to normal if nothing happens during that time. If there is another Ascended present, the curse may be removed entirely. Doing this will cause extreme pain to the vallah in question however for a single OOC hour, as the rest of the curse is forcefully expunged from their body.
    • Can be used on those cursed such as Foli cursed, and will then purify and cleanse the soul from the cursed corruption.

Passive Abilities

Eternal Duty
  • Effects: The Ascended, being a servant of Arvora, is unable to truly and permanently die under most circumstances. In the event of the Ascended perishing, they will come back the next sept at the Spirit Tree, under most circumstances. Along with this, the Ascended do not age. They will not grow older from the moment they are gifted the trait. As another boon, they are immune to all afflictions. These include curses, diseases, and poisons. Their body will simply isolate them and deal with poisons and diseases, and will outright deny any curse from taking hold. Finally, they have accelerated healing within the bounds of the Spirit Island whilst injured, as part of the flowing residual life around them that helps them recover.
  • Mechanics:
    • The Ascended do not require a revival application, they simply must wait 24 OOC hours before they are automatically revived.
    • The Ascended do not age, remaining the exact same age throughout their time as an Ascended.
    • Hold immunities to pathogens, poisons, and curses.
    • Accelerated healing by factor of three times, such as a wound taking six OOC days to heal, now taking only two OOC days to heal.
Nature’s Blessing
  • Effect: The Ascended work alongside nature day in and day out, and with that comes the few benefits with it. The Ascended are not targeted or desired any by predators or dangerous animals, them being completely passive unless harshly provoked. Along with this, whilst in the Spirit Tree, cooldowns on abilities are drastically reduced to assist the work environment and business of an Ascended. They use the Spirit Tree and life around it as a means of helping them with their divine abilities, along with the swirling mass that is the leylines below them.
  • Mechanics:
    • Ability cooldowns are removed whilst in the Spirit Tree.
    • Entering the Spirit Tree removes any present cooldowns.
    • Any living creature will not outright attack an Ascended unless the Ascended harshly provokes them, such as directly attacking them.
Mother’s Hand
  • Effect: The Ascended naturally takes a leaning towards life, and is able to nurture plants and small animals, along with passing along a blessing from the Ascended. This will make the animal or plant more durable and resistant to diseases as a result, and will help them grow faster. They nurture them simply through tending to them and contact.
  • Mechanics:
    • Can heal and mend plants, passing along a blessing of sorts that makes them hardier and healthier.
    • Can heal animals, through direct contact and tending to them.
Spirit Vision
  • Effect: As one who works with souls, the Ascended are given the ability to see all souls, ranging from those of minor lifeforms such as squirrels and chipmunks, to the Divine and Magical souls one might see. They can see them from a good distance, and are seen based on the current Soul lore, yet the Ascended will find themselves unable to be blinded by them, as they must work with them about around the clock given their line of servitude.
  • Mechanics:
    • Allows the Ascended to see souls.
    • They may see souls up to one hundred meters away, something obstructing the line of sight between them and the soul will reduce this vision by half.
    • If the Ascended is fifteen meters away or closer, they may guide the soul, slowly tagging it along with them to bring them elsewhere. They can only guide one soul at a time.


Traits
The AedynianArvora's AscendedLucience
The World of AethiusThe Multiverse of Aethier