Reavers

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Reaver Worker

Description

Reaver workers are a giant insect like species that infest the deep runs. These horrifying creatures move on four spindly legs and boast 2 large scythe like blades for arms. Often hunting in groups of 2 or 3 these creatures are efficient killing machines, drawn by the body heat of their prey. Their hunting relies mostly on sound and heat, having almost entirely lost their eyesight to the years spent in darkness. They do still possess some vision however and bright light such as fire will temporarily repel them and ward them off.

Normally growing to a total body length of 7ft at full maturity with a total height of 5ft, these creatures are fearsome predators to anything dwelling within the Deep Run. They possess a natural carapace armor more than capable of deflecting untrained sword strikes. Their heads are pointed and arrow shaped topped with the same carapace as their bodies.

These worker drones, when hunting, will surround their prey using the darkness to remain almost undetectable. Those with well tuned hearing may identify their approach by the clicking sound of communication between packs. As they make their move one will attempt to draw the attention while any others move for more lethal strikes on the distracted target.

These creatures have a lifespan of up to around 12 years, reaching maturity at just 1 year. Much like bees, the worker drone is used for three objectives. Building, hunting and mating with the queen.

Distribution

Worker Reavers are located only in the Deep Run, but are known to venture out in the dead of night to hunt larger prey, but will not stay when the sun begins to rise, with their prey or not, but are considered rare.

Habitat

Reaver nests are normally located within more defend-able regions of the Deep Run. These places are usually side passages from the main tunnels in which a large number of the creatures can live. Reaver Hives are rather large, and can be seen with up to one-hundred reavers per hive. The creatures are matriarchal in nature with a large number of males defending a single queen.

Diet

Reavers will often hunt prey in groups of 1 to 3. These packs will seek out other creatures living in the Deep Run and return them to the nest dead or alive, but sometimes venture out to hunt larger prey on the surface.

Relations

Worker Reavers do not consider the feelings of other races. All creatures are food.

Mechanics

  • Repelled by bright lights.
  • Has a decent low-light vision, but is capable of tremor-sense, making their other senses far more dull.
  • Incredibly Stealthy, their spider-like feet move almost silently, and can only be seen with their rather towering figures. through silhouettes.
  • The spittle of a worker reaver is one that hardens very quickly into a cement-like consistency, and once fully dry in a few minutes retains the strength of concrete, but is brittle to blunt weaponry.

Material Properties

  • The spittle of a worker reaver is one that hardens very quickly into a cement-like consistency, and once fully dry in a few minutes retains the strength of concrete, but is brittle to blunt weaponry. it is also an extremely efficient fuel source, and burns twice as long as coal or charcoal.
  • A worker reaver's carapace can be removed and re-purposed as a makeshift armor. The material will not decay, however although strong [a bit stronger than leather], lightweight and reasonably flexible, it is incredibly difficult to repair, usually requiring replacement.

Alchemical Properties

  • A pheromone sac is located within the worker reaver's lower abdomen, and the liquid inside can be manipulated to confuse and mess up the pheromones of other creatures that communicate in that fashion, or even disguise yourself or others as one of them, in desperate situations.

Reaver Soldier

Description

Reaver Soldiers are a giant insect like species that infest the deep runs. These horrifying creatures move on four spindly legs and boast 4 large scythe like blades for arms, along with two smaller arms that have extremely sharp claws for tearing and carving. Often responding in groups of 1 or 2 these creatures are efficient killing machines, with advanced senses that seem almost genetically bred to be the best they can. Even their eyesight within darkness is top notch, and they do not get effected by the sunlight weakness like their weaker workers.

Normally growing to a total body length of 10ft at full maturity with a total height of 8ft, these creatures are fearsome terrors to anything dwelling within the Deep Run. They possess a natural carapace armor more than capable of protecting against piercing and slashing damage. Their heads are pointed and arrow shaped, topped with the same carapace as their bodies.

These creatures have a lifespan of up to around 30 years, reaching maturity at year 3. Much like bees, the Soldiers are used for one thing and one thing only. Fighting threats or removing them from existence.

Distribution

Soldier Reavers are located only in the Deep Run and rarely leave unless provoked. But are considered rare.

Habitat

Reaver nests are normally located within more defend-able regions of the Deep Run. These places are usually side passages from the main tunnels in which a large number of the creatures can live. Reaver Hives are rather large, and can be seen with up to one-hundred reavers per hive. The creatures are matriarchal in nature with a large number of males defending a single queen.

Diet

Reavers will often hunt prey in groups of 1 to 3. These packs will seek out other creatures living in the Deep Run and return them to the nest dead or alive, but sometimes venture out to hunt larger prey on the surface.

Relations

Soldier Reavers do not consider the feelings of other races.

Mechanics

  • Lacking tremor-sense like it's cousin, the Soldier reaver has excellent perception of all kinds, and is capable of sensing the heartbeat of its prey.
  • Unlike it's cousin, a soldier reaver is extremely loud when it walks, it's armored carapce weighing down on them heavily, and intended to make enough noise to scare prey off before a fight even begins.
  • The carapace of a soldier reaver is one that is extremely durable, and a bit stronger then plate armor while being entirely immune to blunt weaponry.
  • Soldier reavers carry a venom sac that introduces necrosis upon any wound that a reaver creates by their scythe like claws, or razor sharp teeth, and is capable of melting most types of metal with enough of its venom.

Material Properties

  • A soldier reavers carapace can be removed and re-purposed as a makeshift armor. The material will not decay, however although strong like plate, lightweight and reasonably flexible, it is incredibly difficult to repair, usually requiring replacement if damaged beyond a mere piercing.

Alchemical Properties

  • Soldier reavers carry a venom sac that causes necrosis on exposed flesh, but skin protects against the effects. They are especially dangerous on open wounds, or after they cleanly cut someone open, causing immense amounts of pain. It is also potent in melting metal, if there is enough liquid.
  • A pheromone sac is located within the soldier reaver's lower abdomen, and the liquid inside can be manipulated to confuse and mess up the pheromones of other creatures that communicate in that fashion, or even disguise yourself or others as one of them, in desperate situations.

Reaver Queen

[Sightings of or interaction with these creatures are prohibited outside of EXPLICIT lore approved events.]

Description

The Reaver queen is a massive being, far different in its anatomy then its spawn's counterparts. About 4-8 meters in height and up to 50m in length, the Reaver queen is all but myth, as few, if any, have ever been seen. This wormlike creature hardly ever moves, despite its 16 pairs of legs that are as large as a soldier reaver themselves.

It is constantly fed masses of food, so that it can produce more offspring for the colony, up to a fault. Everything about a reaver hive is built around these massive beings, from the hive walls, to the location they stay based on how much food they can feed the queen. Despite their massive nature and how much energy it takes to move, reaver queens are inherently nomadic, and often travel from place to place once the prey has either been driven away, or all eaten up.

The brownish carapace, a signature of the reaver, is inches thick around the queen, with the same strength of a soldier. What parts are exposed around it's egg-sac are a stark white in color, much like a maggot or tapeworm. Reaver queens are capable of moving at extremely high speeds, and it is theorized that they can break a stone wall to piece if they charge at full force into it. It is also rumored that Reaver queens are sentient, though the truth of that statement is unknown.

The reaver queen's mouth is a massive hole, rowed by thousands of layers of razor sharp teeth, but the front two layers [20 in all] are special-they are capable of boring through rock like nothing, and creating vast tunnel systems if required, and uses the raw minerals as nutrients. The rest becomes refuse.

Distribution

Reaver queens are few and far between, with massive colonies being based solely around them. If someone spots a reaver, chances are the queen isn't far behind. They are regarded as quite legendary.

Habitat

Reaver nests are normally located within more defend-able regions of the Deep Run. These places are usually side passages from the main tunnels in which a large number of the creatures can live. Queens tend to live within the dead center of these tunnels.

Diet

Reaver queens eat whatever the workers bring in. They are not very picky.

Relations

Reaver queens are inherently hostile to anything and everything except its own brood. If one were to communicate with it however, who knows?

Mechanics

The reaver queen has an extreme amount of thick carapace plating on its body, that is resistant to every type of damage, and has a medium magical resistance. Reaver queen's have excellent tremor-sense, but is totally blind. The rest of their senses exist, but are dulled the older they are. The reaver queen's sole purpose is to create offspring. They can lay dozens of eggs per week, though few actually survive to become full fledged adults. The reaver queen is entirely sentient and capable of communication, but communicates with its hive using pheromones that it ejects from its body.

Material Properties

  • A reaver queen's carapace cannot be used for armor. It is not lightweight, but it is amazing to use for barricades or to create a wall that cannot be penetrated due to its weight and toughness. A single queen's carapace is enough for a small keep.
  • A pheromone sac is located within the reaver queens lower abdomen, and the liquid inside can be manipulated to confuse and mess up the pheromones of other creatures that communicate in that fashion, or even disguise yourself or others as one of them, in desperate situations. The queen's pheromones specifically can be used to temporarily dominate other reaver's, but with their limited intelligence they can eventually figure out the ruse when it is raw and un-manipulated to be stronger.

Alchemical Properties

  • The teeth of a reaver queen are capable of being broken down into a thick, paste like liquid. When placed on raw ore, the stone will melt around the ore, removing any impurities and destroying anything that isn't the metal itself, allowing for an increased amount of metal from the ore. [5 Teeth 1kg=2kg with this paste].


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