Magecraft Stances

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A stance is a basic fundamental that changes the way a Mage is capable of performing in the field in a wild variety of ways. Each stance has their own benefits and drawbacks which change the way they work. A mage can only ever adopt one stance at a time, and they can only change it when they have their spark lit or ascend to a higher ranking (Note: Archmages cannot switch stance unless they demote. They will be required to retake the Gambit of Arcana if they do so.) These affect all spells unless specified otherwise in the stance. Spells can go over the 5 mana max limit in terms of cost but not under 1 and cast times cannot fall below 2 turns at minimum. All spells should be applied as if for neutral stance unless the spell requires a specific stance to utilize (Note: Spells must have a legitimate reason to be stance specific.)

Stances

Stance Name: Neutral Stance

  • Description: The neutral stance is the jack-of-all trade stance of the magi. It provides no particular benefits, but also no drawbacks. It is neither the best nor the worst at any particular thing.
  • Positive: N/A.
  • Negative: N/A.

Stance Name: Stance of the Marksman

  • Description: The stance of the Marksman is for mages who wish to stay far and away while casting. This stance is practiced by those who usually act as backliners or ranged supports.
  • Positive: Spell range is increased by 10 meters. Projectile spells receive a +2 modifier to their rolls.
  • Negative: The mage cannot move while casting any spells. All spells require an additional turn of casting for non-touch spells.

Stance Name: Stance of the Warrior

  • Description: The stance of the Warrior is usually for those who wish to augment a weapon and fight on the frontlines as mages. They are known for their hardier concentration when in comparison to others but at a greater cost.
  • Positive: Can wear armor and cast low concentration spells without impairing movement at all. Can run while casting medium concentration spells without armor. Cannot wear armor and cast medium or above concentration.
  • Negative: All spells cost 1 additional mana.

Stance Name: Stance of the Erudite

  • Description: The Erudite stance is for those with plenty of time and patience as well as relative safety, but results in reduced costs for those that use it across the board.
  • Positive: All spells cost 1 less mana.
  • Negative: All spells require one more turn to cast.

Stance Name: Stance of the Silent

  • Description: The Silent stance is taken by those who desire their stealthy spells to take up less resources.
  • Positive: Stealth casting takes -1 mana for eligible spells, -1 Turn to cast Concealment or Camouflage spells (Not Stealth-Casts).
  • Negative: Non-Concealment spells require 1 additional mana to cast. (Excluding stealth casts.)

Stance Name: Stance of the Specialist

  • Description: The Specialist stance is one who has dedicated their everything to a single discipline, and receives major benefits from such.
  • Positive: All spells of the chosen discipline cost 2 less mana to cast, take -1 turns to cast, and can run while casting medium concentration.
  • Negative: Locked to a single chosen discipline.

Stance Name: Stance of the Support

  • Description: This stance is for mages who intend to use their magic for helping others.
  • Positive: All targeted healing and defensive abilities can effect 1 extra person.
  • Negative: All Spells cost 1 extra mana.

Stance Name: Stance of the Elementalist

  • Description: The Elementalist stance is for mages who specialize in elemental manipulation.
  • Positive: All primary elemental spells (Terra/Hydro/Pyro/Aero) cost 1 less mana.
  • Negative: All non-primary elements (Terra/Hydro/Pyro/Aero) cost 1 additional mana.


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