Aurora Curiositas
Second Mense of Amaries
Those few belonging to the frigid hinterlands of Ardemor and Adelona are familiar to the lights which course against the Nightmother’s, Ombra’s, black sea. Conduits of energy through the sky, the aurora oval shapes that were previously formless rivers would become tamed and shaped within this unique, and once in a Cycle occurrence. Molded by the Divine into cyclical designs flowing through the skies themselves, a massive shape would form among the celestials. A grand astrological circle of runes and glyphs is formed from the aurora itself, swelling the lands it gazes upon with unique energy and its own grand effects.
Rumored to have been one of the early projects of the Queen of Myth and Legend, Vikret, the Aurora Curiositas is the second largest known glyphic circle known to Aversia. Following only behind the mythically constructed World Star by the Mistress of Chaos, Foli, which has since been destroyed. Eons ago, Vikret designed an inspiration for all Magi to view and learn her arcana from. The Aurora Curiositas stands as one of the early teachers of her magic, as many Magi still learn from it and pilgrimage to witness it in modern tsels. It is spoken that if a Mage stands beneath the center of the glyphic circle, they will be granted a view of the surface of foreign planets and celestial bodies.
When the Aurora Curiositas is visible to a Mage, the caster gains the ability to cast a temporary cache of new spells. These spells cannot put the caster over their maximum amount of spells. The Mage’s ability to cast these spells fade once the Aurora Curiositas is no longer visible, unless the Mage officially adds the spells to their Grimoire. When under the Aurora Curiositas Magi do not require the Disciplines and Catalysts as they would usually require to cast these spells.
The Aurora Curiositas becomes visible for one Mense every Cycle, in the midst of Amaries. Magi are able to experience its effects, and learn from this strange phenomenon when they may see the glyphic circle in the night sky above. The Aurora Curiositas is only ever visible when in the northern hinterlands of Ardemor and Adelona.
Mechanics
When a Mage bears witness to the Aurora Curiositas they are able to cast all the following spells, regardless of whether they possess the Discipline or not. This effect will fade once the Aurora Curiositas has ended, or is no longer visible. Magi who possess the Disciplines required for these spells are able to retain certain spells from this anomaly.
The Aurora Curiositas has effects which are accessible throughout the Mense, and effects which are accessible only during the Peak of the phenomenon. The Peak will only occur for one sept, in the exact middle of the Mense. During the Peak more powerful abilities become accessible those who view the Aurora Curiositas in its full grandeur.
Spells of the Aurora Curiositas Mense
Certain spells are able to be garnered from the spectacle of the Aurora Curiositas and retained in a Mage’s Grimoire if they host the Disciplines required. The world has become a Mage’s teacher, and these are the spells which Magi may glean from this phenomenon. After the anomaly of the Aurora Curiositas has ended, Magi may retain these spells in their Grimoire.
Spell Name: Dazzling Aurora
- Mana: 3
- Disciplines: Alteration, Pyromancy
- Concentration: Medium
- Cast Time: 3 Turns
- Spell Duration: Instantaneous.
- Range: Self.
- Spell Effect: The caster sends a ray of the Aurora Curiositas into the eyes of the target, this ray will blind the target for duration. The target’s vision will go completely black as only small waves of Auroran light are seen by their dazzled eyes.
Spell Name: Curiositas Waves
- Mana: 3 + 2 per turn
- Disciplines: Alteration, Pyromancy
- Concentration: Medium
- Cast Time: 2 Turns
- Spell Duration: Channeled.
- Range: 10m.
- Spell Effect: The caster sends forth violent waves of the Aurora Curiositas in a 10 long by 3m wide space. These rushing waves will send those who struggle against it for [2 Turns] to the ground. Targets are unable to rise to their feet while remaining within the effect of the waves.
Spell Name: Path of the Aurora
- Mana: 3
- Disciplines: Alteration, Pyromancy
- Concentration: Medium
- Cast Time: 3 Turns
- Spell Duration: Instantaneous.
- Range: Self.
- Spell Effect: The caster wills for the Aurora to guide them on their path to a location they have visited prior. Sprouting from the caster will be a winding path of green light, akin to that of the Aurora Borealis itself between them and their desired destination.
Spell Name: The Hinterland’s Lights
- Mana: 1
- Disciplines: Alteration, Pyromancy
- Concentration: Low
- Cast Time: 1 Turn
- Spell Duration: 15 Turns
- Range: 10 meters.
- Spell Effect: Coursing from the caster are the winding and empowered lights of the Aurora, enlightening the area surrounding the caster.
Novice Magi within the Aurora Curiositas Mense
The following spells may be casted by Novice Magi throughout the Mense of the Aurora Curiositas. These spells may be only casted if the Novice or greater Mage is able to see the Aurora Curiositas. A Mage does not require the proper Disciplines or catalyst to cast these spells, as the phenomenon above serves as such for the Mage. These spells are unable to be retained after the anomaly has ended.
Spell Name: Call of Aurora
- Mana: 4
- Disciplines: Aurora Curiositas
- Concentration: Medium
- Cast Time: 3 Turns
- Spell Duration: 3 Turns
- Range: 15m
- Spell Effect: Light sprouts from the ground in a designated 5m radius, taking shape into a glyphic circle. Targets must make a DC 16 save, or this circle will burst upwards in auroran light. Failed targets will be sent 3m into the air and cause Moderate bludgeoning such as broken bones. These wounds are repeated for each turn a target begins their turn within, or moves into the active radius of this spell. Each failed save moves the target 3m higher in the air.
Spell Name: Conjure Seretse
- Mana: 5
- Disciplines: Aurora Curiositas
- Concentration: Medium
- Cast Time: 3 Turns
- Spell Duration: Instantaneous
- Range: 8m
- Spell Effect: The caster conjures a gate to the Seretse, to unleash its harrowing winds. Sand and storm will blow through this gate in a 10x3m line from the opening of the rift. Those caught in this torrent of wind will find the sands to blow through their forms, eviscerating armor and blasting exposed skin. To an exposed target, this harrowing and abrasive gate will leave major lacerations and abrasions. To an armored target, these same gales will eviscerate their armor to the point of being negligible in a fight.
Adept Magi within the Aurora Curiositas Mense
The following spells may be casted by Adept Magi throughout the Mense of the Aurora Curiositas. These spells may be only casted if the Adept or greater Mage is able to see the Aurora Curiositas. A Mage does not require the proper Disciplines or catalyst to cast these spells, as the phenomenon above serves as such for the Mage. These spells are unable to be retained after the anomaly has ended.
Spell Name: Misguiding Curiositas
- Mana: 4
- Disciplines: Aurora Curiositas
- Concentration: Medium
- Cast Time: 2 Turns
- Spell Duration: Instantaneous
- Range: 10m
- Spell Effect: The caster chooses two targets in which a dazzling flash of aurora will blind their eyes. These targets will be displaced to any destination of the caster’s choosing within 15m. Targets will be blinded and disoriented for [1 Turn].
Spell Name: Conjure Hivana
- Mana: 5
- Disciplines: Aurora Curiositas
- Concentration: Medium
- Cast Time: 3 Turns
- Spell Duration: 6 Turns
- Range: 10m
- Spell Effect: The caster designates an 7x7m area in which they desire to broil with the entropy and heat of Hivana. A rift will open in the center of this area, to unleash the acrid porcelain silver smog. When a target begins their turn in, or enters, the area of effect they must roll a d4 to determine their effects:
- 1: The target becomes poisoned as the acrid fumes enter their lungs, they will feel their airways and eyes burning with acid. The target’s concentration is lost, and they are forced to spend their action that turn to expel the fumes from their body.
- 2: The strange and oppressive gravity leaks through the rift, crushing the target to the ground as any armor crumples. Bones will fracture and break, and the target ends their turn laid upon the ground.
- 3: The plasma like heat of the planet wafts over the target, scorching their bodies. The target must make a DC 12 save. On a failed save, the target receives third degree burns. On a successful save, the target receives second degree burns. Wearing metal armor adds a -2 modifier to the target’s save.
- 4: The entropy of the planet displaces and disorientates the target somewhere else at random within the smog, the target must roll again to receive an additional effect.
Archmages within the Aurora Curiositas Mense
The following spells may be casted by Archmages throughout the Mense of the Aurora Curiositas. These spells may be only casted if the Archmage is able to see the Aurora Curiositas. An Archmage does not require the proper Disciplines or catalyst to cast these spells, as the phenomenon above serves as such for the Archmage. These spells are unable to be retained after the anomaly has ended.
Spell Name: Flash of Curiositas
- Mana: 4
- Disciplines: Aurora Curiositas
- Concentration: Medium
- Cast Time: 4 Turns
- Spell Duration: Instantaneous
- Range: 10m
- Spell Effect: The caster designates a 7x7m area within range in which the light of the Aurora Curiositas will fill in a sudden bright flash. Targets caught within this area of effect must make a DC 14 save. On a failed save, a target is blinded for [6 Turns], unable to see. On a successful save, a target is blinded for [3 Turns], unable to see.
Spell Name: Conjure Dupele
- Mana: 5
- Disciplines: Aurora Curiositas
- Concentration: Medium
- Cast Time: 4 Turns
- Spell Duration: Instantaneous
- Range: 8m
- Spell Effect: Two Archmagi cast together under the Aurora Curiositas, to each open a rift to the Star of Morning. Each rift will blast forth in a 10x5m line of the superheated gases left as a trail behind the traversing Dupele. The brief blast of these gases will quickly heat metal to a point where it is softened to malleability, including Cindium. Metal armor will have melted to their user’s skin, except for Cindium which will grant the user only second degree burns. Organic armor is burned off to a point of negligibility, except for Lavaborn Dragon scale.
- Flammable materials are ignited and burned. Exposed skin will receive third degree burns. Those below Strength Tier 6 will be blasted back to the end of the 10x5m line.
Novice Magi within the Aurora Curiositas Peak
The following spell may be casted by Novice Magi during the Peak of the Aurora Curiositas. These spells may be only casted if the Novice or greater Mage is able to see the Aurora Curiositas during the Peak. A Mage does not require the proper Disciplines or catalyst to cast this spell, as the phenomenon above serves as such for the Mage. These spell are unable to be retained after the peak of the anomaly has ended.
Spell Name: Conjure Pierra
- Mana: 4
- Disciplines: Aurora Curiositas
- Concentration: Medium
- Cast Time: 3 Turns
- Spell Duration: 10 Turns
- Range: Self; Touch
- Spell Effect: The caster conjures a gate to the Periera Barrier, and pulls forth a band of debris to protect themself in a 5x5 area. This debris will consume all physical and projectile attacks, whilst spells will pass through with ease. Targets of the caster’s choice may pass through this barrier with ease. Those excluded by the caster will suffer Moderate lacerations and bludgeoning when attempting to pass through the barrier. On a DC 15 check, the excluded target may pass through the barrier after taking injuries.
Adept Magi within the Aurora Curiositas Peak
The following spell may be casted by Adept Magi during the Peak of the Aurora Curiositas. These spells may be only casted if the Adept or greater Mage is able to see the Aurora Curiositas during the Peak. A Mage does not require the proper Disciplines or catalyst to cast this spell, as the phenomenon above serves as such for the Mage. This spell is unable to be retained after the peak of the anomaly has ended.
Spell Name: Conjure Glacira
- Mana: 5 + 2 per Turn
- Disciplines: Aurora Curiositas
- Concentration: Medium
- Cast Time: 3 Turns
- Spell Duration: Channeled
- Range: 10m
- Spell Effect: The caster conjures a gate to the storming interior of Glaciara within range, as spewing forth will come of flow of never before sunkissed sea measuring a 4x4x4m area. The caster may move this flow 6m per turn and capture targets in which the flow of sea comes over. Targets captured within this flow of sea will immediately suffer broken bones upon entry. Every 2 Turns that the target is captured within the flow they will suffer 1 degree of frostbite.
- Escaping the flow requires a DC 17 save. If a target remains within the flow for 8 Turns, their body will freeze solid, resulting in death.
Archmages within the Aurora Curiositas Peak
The following spells may be casted by Archmagi during the Peak of the Aurora Curiositas. This spell may be only casted if the Archmage is able to see the Aurora Curiositas during the Peak. An Archmage does not require the proper Disciplines or catalyst to cast these spells, as the phenomenon above serves as such for the Archmage. This spell is unable to be retained after the peak of the anomaly has ended.
Spell Name: Conjure Putra
- Mana: 5
- Disciplines: Aurora Curiositas
- Concentration: Medium
- Cast Time: 4 Turns
- Spell Duration: 6 Turns
- Range: 10m around caster.
- Spell Effect: The caster conjures a gate to the calm of Putra, letting into the Realm around them its utter stillness. All motion within 10m of the caster is halted for the duration, including targets, projectiles, flames, etc. The caster may interact, move, attack and operate as normal during this duration. Whilst all targets are inhibited from moving physically, nor possess Low Concentration.
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