Difference between revisions of "Tletuego"
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Tletuego is a chaotic plane, one where nothing truly remains the same for any given moment. Flames swirl, fueled by the magical Spirits that roam the lands, rivers of molten rock flow freely, mountains form in the lower intensity periods of the plane only to slowly melt back down into the gigantic furnace that is the realm. Nothing lives that is not fire, and fire burns everything still. Noone has ever survived or documented this realm of pure heat and molten rock. | Tletuego is a chaotic plane, one where nothing truly remains the same for any given moment. Flames swirl, fueled by the magical Spirits that roam the lands, rivers of molten rock flow freely, mountains form in the lower intensity periods of the plane only to slowly melt back down into the gigantic furnace that is the realm. Nothing lives that is not fire, and fire burns everything still. Noone has ever survived or documented this realm of pure heat and molten rock. | ||
Revision as of 01:55, 18 March 2021
Realm
Tletuego is a chaotic plane, one where nothing truly remains the same for any given moment. Flames swirl, fueled by the magical Spirits that roam the lands, rivers of molten rock flow freely, mountains form in the lower intensity periods of the plane only to slowly melt back down into the gigantic furnace that is the realm. Nothing lives that is not fire, and fire burns everything still. Noone has ever survived or documented this realm of pure heat and molten rock.
Universal Passive
The shaman is not able to be hurt by normal fire or lava. They cannot be harmed by their own fire. The shaman however can be harmed by divine fire, magic fire, or other shaman fire.
Spirits
Spirit: Eketena
Domains: Fire, Earth, Emotion
Description: A motherly being made of magma and rock, boasting flaming flowing curls. Eketena is compassionate and protective, finding herself worried often for her bonded as she doesn’t want even the tiniest of spec to harm them. She has no personal preference for shaman, and views them all as equal beings that require her undivided protection.
Bond: One bonded with Eketena will gain her boons for themselves, and one of these is dealing with her affinity to fire. Passively the shaman will consume any form of fire within a 3 meter radius of them into their own being, essentially extinguishing them by merging with it. They can at any time dispel their collective mass of flame into a protective shield of flame that acts like a passive wall for the rest of their merge, the fire around them being fed into it.
Harmony: The shaman now has the ability to split their body into fragments and create a halo of rocks around their body. This has the ability to be used in two different fashions, however both may not be used during one merge. The shaman may either create large, stone tower shields that can rotate around them in a protective barrier, allowing them to protect anything and anyone within a 2 meter radius of them. Or the Shaman may create three large rock projectiles, launching them in any direction within 10 meters of them. These rocks do not pierce but do large amounts of blunt damage and are capable of causing internal bleeding and knocking someone off of their feet.
Enlightenment: Everyone within 6 meters of the shaman passively finds themselves overloaded with the same emotion that the shaman is feeling. If the shaman is extremely hurt and depressed to the point of bursting into tears, those around them begin to feel like they would burst into tears too. Should the shaman be angry, those around the shaman will suddenly be filled with anger. These feelings can cause misjudgement in the actions of those around the shaman or even clarity depending on the shamans emotions.
Spirit: Garsha
Domains: Fire, Sound, Storms
Description: Garsha is known to be an ape-like spirit, extremely ireful and menacing. They are large aggressive spirits, their fur constantly aflame and even appearing gaseous to a degree. Around them howls a violent maelstrom, allowing them to enact their fury on those who go against them. They have been known to even shift in shape to become a pure fire storm, burning and destroying everything in their path.
Bond: Passively the shaman burns hot and bright for the duration of the merge. If not in their gaseous strength form, any object, person, etc. they touch begins to set aflame. The fires caused by this are standard and will start as mere smolders, inflicting first degree burns on initial contact, and melting through flesh or objects on the third turn of being held. The shaman is also able to turn into a cloud of gaseous fire as an activated ability, being able to fit through cracks and crevices, able to fit through near any space. The duration of this ability is three turns.
Harmony: The shaman is capable of creating a loud burst of roars, capable of doing one roar at harmony level, and two roars at enlightenment. Each roar takes one turn to cast, also activating on the same turn. These roars will break all concentration save for divine and push anyone within a 5x2 meter area in front of the shaman backwards by 5 whole meters and onto their backs.
Enlightenment: The shaman once merged into this surrounds themself with a furious storm. Any who attempt to cast against the shaman within a 15 meter radius of them are shocked and are unable to cast. This applies to not only shamans, but mages and all other concentration-based casts. In addition, those who attempt to cast receive second-degree burns.
Spirit: Nixis
Domains: Fire, Healing, Wind
Description: Nixis is a large fire-bird often called a phoenix, its wingspan stretching up to seven feet. Nixis is a noble and clever bird, capable of outsmarting many as well as resurrecting itself from only a singular feather. However upon resurrection it is just like a baby bird, with no memories of its prior life.
Bond: The shaman is capable of creating a whirlwind made out of fire, letting this spin in any direction cause any caught in it to become both dizzy and burned to the second degree. This can travel up to three meters per turn, and is capable of being redirected by the shaman if they concentrate on it, or they can simply let it go. It lifts things inside of it up into the air if they manage to get caught in the whirlwind for more than two turns. This can be blocked by solid objects such as tower shields, walls, or otherwise. Another way to avoid contact with the whirlwind is to outrun it or avoid its trajectory.
Harmony: The shaman is capable of bursting out in flames, painfully disintegrating their own body and sundering either parts of or all of it to ashes. They however will burst back to life much like a Nixis, healing the entirety or portions of their body to its peak performance. This takes a turn to do but can only be done once per merge.
Enlightenment: The shaman is capable of taking flight in a similar manner to levitation, hovering without much concentration. They are able to move at three meters per turn in any direction, and can fight while in the air. If they go back onto the ground, they can reactivate their flight by simply hopping back up at any point during their merge.
Spirit Realms |
Atlgua • Aversia • Celestial • Loquiti • Nemita • Tletuego • Xochor • Yeyeres |
Aurum Types |
Divinity • Demonbrands • Magecraft • Runesmithing • Feyspeak • Shamanism • The Fallen |
The World of Aethius • The Multiverse of Aethier |