Yeyeres
Path of The Vagabond
Realm
An everlasting cloud, stretching an unfathomable distance both horizontally and vertically. Nothing in this realm sits still, though it is not inherently chaotic - merely unpredictable in nature. The spirits swirl and rampage, playing and exploring every inch of sky the near infinite realm has to offer. The winds are so strong, it is said that people without wings could even fly there by merely using their arms for direction!
Universal Passive
The shaman is able to descend from great heights as though it were a flight of stairs, gently and slowly. The shaman also does not suffer from altitude sickness. All falls the shaman would endure are also cushioned. This does include being shoved against surfaces, etc. This passive is essentially feather falling.
Spirits
Spirit: Aeboras
Domains: Wind, Ice, Storms
Description: Aeboras is a long pale blue colored serpent, which is curved in an infinity symbol eating its own tail. It boasts wings which spread back, giving it the vague appearance of being related to some form of dragon. It is rather solitary, and exists almost as a vortex of ice and wind, similar to a maelstrom. Aeboras represents the circle of life, how it is violent and how some find themselves more self destructive than passionate like the storm.
Bond: The shaman is capable of creating a sphere of wind around themselves that blocks any projectile. It is three meters around the shaman, and blocks people from passing through it easily, giving them resistance as they get close to the shaman. This wind sphere will dampen blows from physical non-ranged strikes but not stop them entirely.
Harmony: The shaman is capable of altering the temperature around them as large disks of ice whisk about their form. The area around them will passively get colder and colder until it reaches temperatures that would cause frostbite with prolonged exposure at the end of the merge for those not bound to Aeboras. Alternatively, they can use this as an active ability and hurl a flurry of ice and snow in front of them. This can stretch as far as ten meters, but covers a 3x3x3 meter area. The activated ability may only be used once per merge.
Enlightenment: The shaman is capable of darkening the area around them as if they were in a thunderstorm, this doesn’t prevent those within the area from seeing. They then can make rain beat down from the storm clouds above within a 3x3x3 meter area around them. They can turn the rain into hail that is the size of golf balls after the storm has been raging for three turns, and can keep the hail raining for as long as the merge is active. This will slow people to move at a meter per turn while inside the storm except for the shaman.
Spirit: Zeffir
Domains: Wind, Storms, Water
Description: Zeffir is a swallow made entirely out of wind, the swallows body constantly moving and flowing even while in place. It appears just like a blur when it moves, and is known for being feisty and impulsive. They are at times known to have electricity swirling around their wind-bound bodies.
Bond: The shaman is capable of increasing their speed immensely. They passively will move an extra two meters per turn from their base speed, however can activate an ability in order to dash forwards in a singular direction. They can move fifteen meters forward in a singular turn with this dash, however can still be hurt by running into something. The activated ability may only be used once per merge.
Harmony: The shaman’s body is capable of turning into lightning for a single turn, zapping anything that it comes into contact with and inflicting second degree burns on contact. They will also dash fifteen meters forwards in a singular direction simultaneously, capable of catching many things in this dash. The shaman cannot redash this way as this ability is only able to be used once per merge.
Enlightenment: The shaman is capable of creating a volley of arrows that rain down from the sky in a 3 meter radius around themselves, being just as deadly as regular arrows, and as plentiful as rain. These arrows will not pierce helmets or armor. These rain arrows will last for the entirety of the merge.
Spirit: Raijith
Domains: Wind, Sound, Storms
Description: Raijith is a strong and fierce tiger that radiates lightning around its form. Its eyes are an electrifying yellow, and Raijith boasts a strong and imposing presence. Raijith is very stubborn, talkative and determined. It is rare that the spirit is tempted away from their task, finishing it with the utmost of confidence.
Bond: The shaman is capable of summoning a cloud that they can stand on. This cloud can fly in the air at 6 meters per turn, and the shaman cannot be thrown off of it unless they wish to leave it.
Harmony: The shaman is constantly speaking at the max volume they can muster, almost like a very loud roar similar to Raijith himself. The shaman is capable of roaring and deafening everyone within a 15 meter radius of the shaman. This also makes them muted, their sound being drowned out. The roar can last as long as the shaman is merged. The shaman can be more moderate during this time and use their voice to give clear and loud speech from their voice.
Enlightenment: Anything beneath the shaman will be shocked by lightning which stuns them for a turn. The target(s) become(s) temporarily immune to this effect after being shocked for one turn, preventing them from repeatedly being shocked. Should the target be shocked again in the future upon a new merge from the shaman, they would still be able to be shocked. The area of effect is a five meter radius around the shaman.
Spirit Realms |
Atlgua • Aversia • Celestial • Loquiti • Nemita • Tletuego • Xochor • Yeyeres |
Aurum Types |
Divinity • Demonbrands • Magecraft • Runesmithing • Feyspeak • Shamanism • The Fallen |
The World of Aethius • The Multiverse of Aethier |