Nemita
Path of The Vital
Realm
Nemita: Nemita is a realm full of life, flora and fauna living naturally together. This is not perfectly sweet and kind, with animals living mutually with one another when they would rather be hunting one another. They most certainly do hunt one another when they should, as this is the natural order of life. Nemita is consistent, as this is how Aisha loves all things.
Universal Passive: The shaman is capable of speaking to any plants and animals. These creatures are not required to reply and act as NPC’s. Plants and animals spoken to in this way are not required to adhere to commands of the shaman.
Spirits
Spirit: Daureet
Domains: Plants, Earth, Healing
Description: Daureet is seen as a treent, a strange tree-like creature. They walk around on their roots, and seem rather peaceful. They are sensitive creatures, offering their help with joy and open arms, but the second even a semi-offensive or off comment is made to them, they will start weeping and flee. It takes a gentle soul to be able to bond with a Daureet, as they aren’t made for everyone.
Bond: The shaman is capable of transforming their body so that they too become like a tree-person. Their skin turns to bark, and serves as a form of rudimentary armor for the duration of their merge.
Harmony: The shaman is capable of creating roots that will entangle targets within a 3 meter area that is up to eight meters away from the shaman. This will root everyone inside the area for two turns by their legs, and is extremely difficult to cut with mundane weapons.
Enlightenment: The shaman possess healing abilities in this form, capable of healing others with their bare hands. It takes two turns to heal average wounds, and three to heal life threatening vital wounds. They can heal indefinitely over the course of their merge.
Spirit: Piard
Domains: Plants, Animals, Spirit
Description: Piard is seen as a chimera, a being with the body of a goat, the head of a lion, and a serpent's tail. Piard is even tempered, however does not stand for being harassed in any way. He is all bite, no bark. Generally Piard will be passive to those around it, seemingly not having a care in the world.
Bond: The shaman is capable of shooting out up to four thorn-needles from their palm that act similar to arrows. They can shoot all of them out at once or independently, however each needle needs its own roll on the projectile system. The shaman gets two needles at bond, three at harmony, and four at enlightenment.
Harmony: The shaman is capable of commanding a singular nearby creature to do their bidding for the duration of their merge. This is limited though, if the creature is extremely unwilling then it may turn on the shaman, or if the shaman requests it to do something unethical to the specific animal.
Enlightenment: The shaman is capable of grasping the bond merge abilities from two shaman around them and using them as if they were their own. The other shaman need to be within ten meters in order to take the ability from them. This does not stop the other shaman from using their merge ability.
Spirit: Indril
Domains: Plants, Animals, Fire
Description: Indril is a white colored winged unicorn, with its tail and mane being the light oranges and yellows of the rainbow. Indril’s wings are rainbow, though lack the light oranges and yellows that are in its mane. Indril is strong willed, however believes that all creatures, animals or man, should be treated equally in human and animal society. Known to be very heroic, Indril will go out of their way to pursue their wants for true equality throughout the realm.
Bond: The shaman is capable of summoning Indril in one turn and riding on its back like a horse. This steed lasts for the entirety of the merge and can go as fast as a unicorn normally does. It is capable of telepathically communicating with the shaman and even attacking.
Harmony: The shaman is able to create new plant life within a 5 meter radius around themselves. They cannot create rare plants or higher, but may manipulate any plant within this area freely. This includes trees, bushes, vines and including but not limited to grass.
Enlightenment: The shaman is capable of creating a dome of light that protects a 5x5x5 meter area of the shamans choosing. This will keep it safe from danger, preventing people from harming one another inside of it, as any attack made to another being is simply blocked by bright orbs of light. This can last for the entirety of the merge.
Spirit Realms |
Atlgua • Aversia • Celestial • Loquiti • Nemita • Tletuego • Xochor • Yeyeres |
Aurum Types |
Divinity • Demonbrands • Magecraft • Runesmithing • Feyspeak • Shamanism • The Fallen |
The World of Aethius • The Multiverse of Aethier |