Xochor
Path of The Aegis
Realm
When one thinks of stone, they often envision an unchanging mass, a structure impervious to the flow of time, and they would not be far off when it comes to Xochor. This realm is naught but sprawling mountains and fields of cracked rock, changing only through eons of stone grinding against one another. Within this realm no life lays but the hardiest of minerals and spirits, whom roam the never changing land and inhabit the many faces of the mountains that have formed.
Universal Passive
The shaman is capable of seeing through the earth through their feet. This will allow them to sense where others are around them within a five meter radius in every direction around them. They can sense movement and disruptions in the earth both above and below, serving as a form of eyesight for the shaman.
Spirits
Spirit: Oreic
Domains: Earth, Emotion, Spirit
Description: Oreic is seen as an armadillo spirit, with strong plates of metal for its outer shell. An Oreic is often viewed as a protector spirit, and while some may call them noble they are generally passive beings. They serve as a reference for boundaries, trust and peace in how they uphold themselves, even considered a judge at times.
Bond: The shaman’s body turns into pure metal and takes on the appearance of an armadillo’s hide, similar to Oreic’s own metal one. The shaman is capable of moving as if they were not in armor, and is granted the protection of a steel form. Any damage that would be done to this metal is reflected by loss of stamina. This stays for the entirety of the merge, but excessive damage or overwork can lead to the shaman growing tired.
Harmony: The shaman is capable of passively knowing the emotions of those around them, able to tell if they are hiding something due to being able to sense their guilt. This also includes whether or not they are lying to them or not.
Enlightenment: The shaman curls up into a ball almost like a boulder, and is capable of rolling at much faster speeds. They can roll at 9 meters per turn on flat ground, and are unphased when rolling into people or animals. They can roll into buildings and be unphased, however they will stop their rather fast roll immediately. Should the shaman wish to roll up a steep hill, their rolling speed will be reduced to 6 meters per turn. On the other hand, rolling down a hill will increase their speed to 12 meters per turn. They can roll for the entirety of their merge.
Spirit: Slena
Domains: Earth, Fire, Portal
Description: Slena is seen as a majestic yet terrifying dragon. They are extremely small, just a tad bigger than the size of a large bird. Slena is selfish, often hoarding things and people for its own uses, known to enslave just about anything that does not deserve life in its eyes. Slena is often malevolent to the common man, however once bonded with Slena becomes overprotective and gives its shaman a fraction of its own being.
Bond: The shaman is capable of altering the ground below them in order to create tremors under their feet. They can create an earthquake within a ten meter area of themselves that is capable of knocking even the most stalwart warrior off of their feet.
Harmony: The shaman is able to suck in breath, absorbing a cubic meter's worth of flame per turn. At any point during their merge they may spit this fire forth from their mouth in the direction they face up to fifteen meters, burning projectiles and causing up to second degree wounds on non-protected individuals.
Enlightenment: Passively the shaman is capable of opening a portal to a small dimension that is entirely unique to them. This dimension is 3x3x3 meters, and is capable of storing things inside of it. Living things cannot be put into this dimension.
Spirit: Rexil
Domains: Earth, Decay, Shadow
Description: Rexil is seen as a dark colored mole, covered in earth and boasting dark colored fur. The Rexil cannot see in bright light, and can barely make out shapes even in pure darkness, rendering it essentially blind. Rexil is a compassionate creature to anything that ventures across its path, offering its help as best it can.
Bond: The shaman is capable of burrowing similar to a mole, able to manipulate the earth beneath them with their hands to create tunnels. They can make them both naturally stable and even artificially so but only for the duration of their merge. Should a tunnel not naturally be able to keep itself upright, it will collapse after the merge is complete. The shaman can burrow at a rate of three meters per turn, and is able to burrow indefinitely throughout the merge.
Harmony: The shaman's body becomes toxic during the duration of the merge. This means that their blood, flesh, etc is now considered toxic acid, so if the shaman is cut their blood will burn through flesh or cloth it touches. Should any sizable part of the shaman’s flesh be consumed during the merge it is likely to cause death.
Enlightenment: The shaman is passively able to see in any form of darkness despite their Rexil being blind. They can envelop a 5x5x5 meter area around them in pure darkness in two turns, dampening even sunstones to a pitiful light source than can only light up directly around it.
Spirit Realms |
Atlgua • Aversia • Celestial • Loquiti • Nemita • Tletuego • Xochor • Yeyeres |
Aurum Types |
Divinity • Demonbrands • Magecraft • Runesmithing • Feyspeak • Shamanism • The Fallen |
The World of Aethius • The Multiverse of Aethier |