Golems
The Created
History
The Golems are ancient creatures, though their history is a simple one. Matael, Domm’s Demi-Servant of creation, was the first one to invent golems. Deep within the undergrounds of Aversia, Matael set off to work creating the first golem to exist. He found a rather large leyline and with it a large manifestation of Arcamite. With this Arcamite he created a core large enough to house the very first golem. Matael would fashion root of the mountain out of the very soil, fashioning the likeliness of a dwarf out of his Deity’s holy metal. He created one of this beings arms to be the shape of a hammer, while the other was to be that of an average hand. The demi-servant would forge runes over this body as he worked, using the ancient art of runesmithing in order to bring him to life. Matael would set the arcamite within the man's chest where a heart would usually be stored, and he spoke softly. “Welcome to Aversia, my creation.” The golem looked up with glowing green eyes, staring at the face of his creator with childish wonder. “You will assist me in my craft, a noble life, don’t you think?” He asked as he gently ran a hand back over the golems smooth head, a small smile forming over the golems expression. “...Yes!” The golem spoke it’s first words to Matael who looked at him as if this golem were his son, yet he spoke gently to him: “My child, your name is Thaugrin.” Thaugrin would smile and nod to Matael, lightly tapping his hammer arm against the wall as he looked to him expectantly. “And now, we begin our work.” The demi-servant spoke, before leading the newly created golem off with him to begin their studies.
Physical Description
Golems can be of any shape and size as they are crafted by the mage who wills them into existence. They can be humanoid, canine or otherwise animalistic, any sort of clockwork, or even draconic should someone have a core large enough. All golems have one characteristic that is universal amongst them all, being their arcamite core. This core must be large enough to support their size.
- Common Height:
- Small: 0’1” - 3’0”; Up to 1 Meter
- Medium: 3’ 1”- 6’0”; Up to 2 Meters
- Large: 6’1” - 13’0” ; Up to 4 Meters
- Common Build: Ectomorph, Mesomorph, Endomorph
- Common Eyes: Any.
- Common Hair: None, Golems don’t tend to have any hair at all.
- Common Skin Tone: Any; Dependent on Material.
Culture
The culture of golems depends entirely on their creator, allowing them to be diverse and unpredictable in terms of what they can or cannot act like.
Mechanics
- Lifespan: Infinite.
- The creation of a golem follows the Golemancy rules HERE.
- Can be sentient or not. If these golems are played, they must be sentient.
- Bound to their creator, and can be set free. However, if their creator dies before being set free, they will slowly lose their sanity and will to function after 100~ years.
- Can repair themselves with material identical to what they’re created from, however, this process requires concentration and cannot be done in combat.
- The Arcamite core of the golem does not always have to be exposed, but it’s location is always evident via some sort of runic symbol on the golem’s ‘skin.’
- Golems, sentient or not, cannot act against the will of their master.
- Golems can be any element that the creator has an abundance of. Including, but not limited to, iron, steel, Root of the Mountain, lightning, wind, and fire.
- Golem cores have the same durability as glass. A cracked core can be repaired by a mage applying liquid mana to the cracks.
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