Difference between revisions of "Pyromancy"
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Latest revision as of 22:07, 16 March 2021
The discipline of Pyromancy encompasses the ability to manipulate light, heat, and flame itself.
Spell Name: Fire Resistance
Mana: N/A
Discipline: Pyromancy
Concentration: N/A
Cast Time: N/A
Spell Duration: Passive
Range: Self
Spell Effect: The pyromancer is immune to any fire magic of their own creation as well as natural mundane fires. Any other forms of fire can still harm the mage.
Spell Name: Magelight
Mana: 1
Discipline: Pyromancy
Concentration: Low
Cast Time: 1 Turn
Spell Duration: 15 Turns
Range: 10 Meters
Spell Effect: The caster forms an orb of light that hovers at a set point. It emits no heat and carries no flammable properties. It allows those nearby to see 10 meters in any direction.
Spell Name: Fire Fist
Mana: 2
Discipline: Pyromancy
Concentration: Low
Cast Time: 1 Turn
Spell Duration: 1 Turn
Range: Self
Spell Effect: The caster sets their fist aflame for 1 turn. Upon hitting a target, these flames cause first degree burns if hitting flesh or cloth. Armoured targets remain unaffected by the flames.
Spell Name: Burst
Mana: 2
Discipline: Pyromancy
Concentration: Low
Cast Time: 2 Turns
Spell Duration: Instant
Range: 15 Meters
Spell Effect: The caster’s body becomes a mass of flame and they lurch fifteen meters in a direction of their choosing. During this time, the caster cannot attack or cast; however, the caster may still collide with people or objects, causing bruising to the caster and light burns to people hit.
Spell Name: Powered Flight
Mana: 3
Discipline: Pyromancy
Concentration: Medium
Cast Time: 3 Turns
Spell Duration: 15 Turns
Range: Self
Spell Effect: The caster uses pyromancy to fly using a highly focused flame beneath their feet. They are susceptible to being thrown off balance and crashing while in flight. While flying, the caster moves at a speed equivalent to flying races in flight as noted on the Strength and Speed chart. Additionally, when flying, the caster cannot cast above Low Concentration. Due to the high powered flame, anything 2 meters beneath the feet of the caster is set alight by the flames.
Spell Name: Flame Torrent
Mana: 3
Discipline: Pyromancy
Concentration: Medium
Cast Time: 3 Turns
Spell Duration: 3 Turns
Range: 6x1 Meters
Spell Effect: The caster flares out a cone of swirling flames. This cone is 6 meters long and 1 meter wide. This fire can easily catch things alight, and causes second degree burns to those unprotected from the flames.
Spell Name: Fireball
Mana: 3
Discipline: Pyromancy
Concentration: Medium
Cast Time: 2 Turns
Spell Duration: Instant
Range: 15 Meters
Spell Effect: The caster conjures a mass of flame and launches it at a single target. It inflicts second degree burns on targets wearing armor with Average or High conductivity, first degree burns on unarmored targets, and staggers both armored (all kinds of armor) and unarmored foes. This spell follows Projectile Standards.
Spell Name: Extinguish Flame
Mana: 3
Discipline: Pyromancy
Concentration: Medium
Cast Time: 2 Turns
Spell Duration: Instant
Range: 5 Meters
Spell Effect: The caster concentrates on a 3x3 area of non-aura based flame, slowly suppressing and snuffing out the flames in the given area.
Spell Name: Ignite
Mana: 3 + 3 per Attack
Discipline: Pyromancy
Concentration: Low
Cast Time: 3 Turns
Spell Duration: Channeled
Range: Touch
Spell Effect: Holding a weapon of choice, the caster may set this weapon aflame however they see fit. When attacking with this weapon, it will drain the mage of three mana, regardless of whether or not the attack hits. The flames from this spell may harm the caster as well, so they must be mindful of how they use it.
Spell Name: Flaming Weapon
Mana: 4
Discipline: Pyromancy
Concentration: Medium
Cast Time: 2 Turns
Spell Duration: 10 Turns
Range: Self
Spell Effect: The caster creates a weapon made of flames to wield for the duration of this spell. Only a one handed weapon can be created with this spell, such as a longsword or a dagger. The weapon mechanically acts as normal steel barring the effects of the flame. When striking individuals who are unarmored or are wearing armor with Average or High conductivity, this weapon will cause second degree burns to the target. Otherwise, this weapon only causes first degree burns with its strikes.
Spell Name: Explosion
Mana: 4
Discipline: Pyromancy
Concentration: Medium
Cast Time: 2 Turns
Spell Duration: Instant
Range: 10 Meters, 3 Meters, 2 Meters Outside Blast
Spell Effect: This spell creates a 3 meter radius explosion somewhere within 10 meters of the caster. This explosion knocks back any within range by 2 meters, causing second degree burns to those wearing armor with Average or High conductivity and 1st degree burns on unarmored individuals. Those wearing cloth armors will find their armor set alight but will otherwise be fine if they put the fire out. Any other forms of armor are left unburnt and only suffer fall damage from the knockback. This blast can also cause damage to surrounding material such as stone, wood, etc. and sends shrapnel outwards from the origin of the blast, causing some injury to others nearby (within 2 meters outside the blast range).
Magecraft Disciplines |
Aeromancy • Alteration • Biomancy • Electromancy • Erebomancy • Healing • Hydromancy • Mana |
Psionics • Pyromancy • Sanguimancy • Souls • Sound • Space • Terramancy |
Aurum Types |
Divinity • Demonbrands • Magecraft • Runesmithing • Feyspeak • Shamanism • The Fallen |
The World of Aethius • The Multiverse of Aethier |