Sound
The discipline of Sound encompasses the manipulation of sound. This includes the amplification, muting, and creation of sound.
Spell Name: Project Voice
Mana: 1
Disciplines: Sound
Concentration: Low
Cast Time: 2 Turns
Spell Duration: 10 Turns
Range: 20 Meters
Spell Effect: The caster projects their voice over a large crowd or battle. It makes them easily heard, even through the harshest of noise.
Spell Name: Imitate Voice
Mana: 2
Disciplines: Sound
Concentration: Low
Cast Time: 2 Turns
Spell Duration: 5 Turns
Range: Self
Spell Effect: The caster imitates the voice of another that they’ve heard. It can imitate any accent or level of speech; however, the caster cannot understand or speak foreign languages this way.
Spell Name: Shout
Mana: 3
Disciplines: Sound
Cast Time: 3 Turns
Spell Duration: Instant
Range: 10 Meters
Spell Effect: The caster uses mana to amplify their vocal chords, whereupon they release a harsh torrent of sound that sends the target flying five meters away from their original location. The only injuries the target faces are the ones they receive from impacting with other objects due to being sent flying.
Spell Name: Auditory Illusion
Mana: 3
Disciplines: Sound
Concentration: Medium
Cast Time: 3 Turns
Spell Duration: 5 Turns
Range: 15 Meters
Spell Effect: The caster creates a false sound heard in a 15 meter radius. It sounds akin to anything the caster may desire; for example, a roar of a lion may echo across the landscape or the crashing sound of rocks colliding with ground may be heard.
Spell Name: Distort Speech
Mana: 3
Disciplines: Sound
Concentration: Medium
Cast Time: 3 Turns
Spell Duration: 3 Turns
Range: 10 Meters
Spell Effect: The caster chooses a target within their range, distorting their words to become unintelligible for the duration. How the speech forms is up to the caster. They may even use this spell to change what they were saying entirely, the caster crafting their own sentences with the target’s voice. The target will hear the false speech and be aware that it is not what they were trying to say.
Spell Name: Mask Sound
Mana: 3
Disciplines: Sound
Concentration: Medium
Cast Time: 3 Turns
Spell Duration: 5 Turns
Range: 5 Meters Around Self
Spell Effect: The caster mutes all sound around themselves, causing no vibrations to enter or escape the barrier. This “mute bubble” moves with the caster and will contain all sound within.
Spell Name: Earsplitter
Mana: 4
Discipline: Sound
Concentration: Medium
Cast Time: 2 Turns
Spell Duration: 1 Turn
Range: 5 Meter Radius Around the Caster
Spell Effect: The caster releases a loud shockwave of piercing sound that will stun everyone within range for a turn as well as break concentration of all concentration-based casters.
Spell Name: Silence
Mana: 4
Discipline: Sound
Concentration: Medium
Cast Time: 3 Turns
Spell Duration: 3 Turns
Range: 10 Meters
Spell Effect: The caster focuses on a single target within range and silences their ability to create any sort of sound for that spell duration. This includes things such as using their vocal cords to create any sound or stomp their foot or hand to make noise. This also prevents Feyspeak casting, acting like a concentration breaker for Feyspeakers.
Spell Name: Gotta Get That Boom Boom Boom
Mana: 4
Disciplines: Sound
Concentration: Medium
Cast Time: 3 Turns
Spell Duration: Instant
Range: 10 Meters, 3 Meter Radius
Spell Effect: The caster creates a 3 meter radius concussive blast, deafening and causing ringing in the ears of those within range for 3 turns and causing painful bruising on non-armored areas. Additionally, targets in the blast are pushed two meters outside of the range of the blast and fall to the ground.
Spell Name: Sound Lance
Mana: 4
Discipline: Sound
Concentration: Medium
Cast Time: 2 Turns
Spell Duration: Instant
Range: 15 Meters
Spell Effect: The caster creates a projectile of intense sonic energy and launches it at a target in range. This sound lance is unhindered by anything organic or magical, meaning it can pass through trees, magic shields, and creatures unhindered before arriving at its target. However, inorganic non-magical structures such as walls and mountains stop it. If hit, unarmored targets obtain broken bones and are deafened for 1 turn. Armored targets obtain light fracturing and are deafened for 1 turn. Sound muting spells/abilities that prevent sound from entering an area will stop this ability. This spell follows Projectile Standards.
Magecraft Disciplines |
Aeromancy • Alteration • Biomancy • Electromancy • Erebomancy • Healing • Hydromancy • Mana |
Psionics • Pyromancy • Sanguimancy • Souls • Sound • Space • Terramancy |
Aurum Types |
Divinity • Demonbrands • Magecraft • Runesmithing • Feyspeak • Shamanism • The Fallen |
The World of Aethius • The Multiverse of Aethier |