Mana (Discipline)
The discipline of Mana encompasses the creation and manipulation of magical constructs through the use of mana. This discipline is also one of the only trees able to create Auraweave.
Spell Name: Magelight
Mana: 1
Disciplines: Mana
Concentration: Low
Cast Time: 1 Turn
Spell Duration: 15 Turns
Range: 10 Meters
Spell Effect: The caster manifests mana into the physical world in the form of light, creating a blue manifestation of light within an orb like structure. The caster may then hold this orb of light in their hand, or have it levitate around them and follow the magi. This allows them to see in dark places, however the orb doesn’t give off any form of heat.
Spell Name: Mana Tool
Mana: 2
Disciplines: Mana
Concentration: Low
Cast Time: 1 Turn
Spell Duration: 15 Turns
Range: Self
Spell Effect: The caster summons a tool no bigger than their forearm to be used out of combat for a specific purpose.
Spell Name: Arcane Shielding
Mana: 2
Disciplines: Mana
Concentration: Low
Cast Time: 2 Turns
Spell Duration: 15 Turns
Range: Self, 10 Meters
Spell Effect: The caster summons three spectral shields to the target's side. They surround the target and serve as protection against physical attacks. Each shield is capable of blocking a single attack before it is dispelled. When the shields block an attack, the target staggers- thus making it impossible for them to deflect and cast at the same time. This can also be used on one's self.
Spell Name: Arcane Missile
Mana: 3
Disciplines: Mana
Concentration: Medium
Cast Time: 2 Turns
Spell Duration: Instant
Range: 15 Meters
Spell Effect: The caster launches an arcane missile at a target that inflicts about as much damage as an arrow from a longbow. This spell cannot pierce plate armor, however, can heavily wound an unarmored individual. As all projectiles, this spell falls under Projectile Standards.
Spell Name: Counterspell
Mana: 3 + Countered Spell’s or Rune's Cost
Disciplines: Mana
Concentration: Low
Cast Time: 1 Turn
Spell Duration: Instant
Range: 10 Meters
Spell Effect: The caster counters a target spell or rune after it has been cast or activated, immediately cancelling any effects from the spell or rune. This should be used against spells that have an instant duration.
Spell Name: Dispel
Mana: 3 + Countered Spell’s Cost or Rune’s Cost
Disciplines: Mana
Concentration: Low
Cast Time: 1 Turn
Spell Duration: Instant
Range: 10 Meters
Spell Effect: This should be used against spells that have effects with a temporary or channeled duration. This spell will stop the ongoing effects of the spell it was cast against.
Spell Name: Unweaving
Mana: 4
Disciplines: Mana
Concentration: Medium
Cast Time: 3 Turns
Spell Duration: Instant
Range: Touch
Spell Effect: This spell can remove trinket and mystic enchantments and ongoing magic present in objects, as well as lingering magic which is not currently being channeled. Enchantments which are too strong to be removed can be handled at Lore Team discretion. Passive Magic and Enchantments removed that are created by others return after 24 OOC hours.
Spell Name: Attack Spark
Mana: 3
Disciplines: Mana
Concentration: Medium Cast Time: 3 Turns
Spell Duration: 3 Turns
Range: 15 Meters
Spell Effect: The caster moves a heavy amount of mana into the target’s spark causing an overwhelming effect if they are a mage. Concentration is broken for the duration, causing all spells currently being charged up to fall flat and preventing the mage from starting any other casting for the duration.
Spell Name: Arcane Weapon
Mana: 4
Disciplines: Mana
Concentration: Medium
Cast Time: 2 Turns
Spell Duration: 10 Turns
Range: Self, Touch
Spell Effect: The caster creates a one handed weapon made out of solid mana for the duration of this ability. The caster may morph the weapon into a different form, but takes 1 turn’s action to do so. This weapon is the strength level of steel.
Spell Name: Ethereal Self
Mana: 4
Disciplines: Mana
Concentration: Medium
Cast Time: 3 Turns
Spell Duration: 10 Turns
Range: Self
Spell Effect: The caster turns ethereal and is able to move through anything non-ethereal interacting such as elderium at a rate of 6 meters per turn. While ethereal, the caster can only be seen with things such as arcane eye and cannot interact with anything physical or cast spells. The caster also cannot be harmed by anything physical unless it specifically interacts with ethereal beings. If the caster is not careful and rematerializes themselves inside of a material it will eject them with great force from the nearest open side they are close to and result in potential injury.
Spell Name: Create Auraweave
Mana: 5
Disciplines: Mana
Concentration: High
Cast Time: 3 Turns
Spell Duration: Instant
Range: Touch
Spell Effect: The caster takes an ordinary cloth that is of the common variety and transmutes it by imbuing their mana into it. They take proper care to create a new cloth but without the proper profession aren’t able to sow with it themselves. Only up to three Aureaweave can be created in a month.
Magecraft Disciplines |
Aeromancy • Alteration • Biomancy • Electromancy • Erebomancy • Healing • Hydromancy • Mana |
Psionics • Pyromancy • Sanguimancy • Souls • Sound • Space • Terramancy |
Aurum Types |
Divinity • Demonbrands • Magecraft • Runesmithing • Feyspeak • Shamanism • The Fallen |
The World of Aethius • The Multiverse of Aethier |