Terramancy
The discipline of Terramancy encompasses the ability to control earth. Manipulation of metals, stone, and magnetism are all a part of Terramancy.
Spell Name: Magnetic Manipulation
Mana: 1 per Turn
Discipline: Terramancy
Concentration: Medium
Cast Time: 1 Turn
Spell Duration: Channeled
Range: 15 Meters
Spell Effect: The caster is able to freely manipulate a magnetic object without needing to touch it. They can move the object around in front of them at a rate of 3 meters per turn. The caster can only lift objects up to 25 pounds (roughly 11 kg). They can turn and twist the object as well, as if they were holding it with their bare hands.
Spell Name: Forge
Mana: 1 per Turn
Discipline: Terramancy
Concentration: High
Cast Time: 2 Turns
Spell Duration: Channeled
Range: 5 Meters
Spell Effect: The caster is able to freely manipulate metal in range (i.e. shaping, sharpening, dulling, liquifying, solidifying, etc). This can only be done for metals that the caster has a proficiency to work with. Items can be created by this spell, but are subject to the CiT weight requirement sheets per usual when creating an item. This spell does not alter CiT requirements in any way, nor does it provide more material from an ore that is manipulated than would be obtained mundanely. Creating any kind of weapon or shield with this spell requires at least 2 turns.
Spell Name: Anti-Magnetic Field
Mana: 2
Discipline: Terramancy
Concentration: Low
Cast Time: 2 Turns
Spell Duration: 15 Turns, Until Dispelled
Range: Self, Touch
Spell Effect: The caster creates a magnetic field around themselves or a target with the purpose of repelling attacks by magnetic weapons. This spell is capable of deflecting 3 attacks before the magnetic field will dissipate.
Spell Name: Stone Shard
Mana: 3
Discipline: Terramancy
Concentration: Medium
Cast Time: 2 Turns
Spell Duration: Instant
Range: 15 Meters
Spell Effect: The caster shoots forth a sharp metal stalactite capable of piercing through cloth armor such as gambeson and high malleability metal armor, impaling the target with a small puncture wound. When striking an unarmored target, the puncture wound will be the size of a human fist. This spell follows Projectile Standards.
Spell Name: Stone Fist
Mana: 3
Discipline: Terramancy
Concentration: Low
Cast Time: 2 Turns
Spell Duration: Instant
Range: Self
Spell Effect: The caster can surround their hand or foot in stone, giving their appendage the ability to do more blunt damage upon striking, the stone breaking apart after successfully landing 1 hit. This spell allows the strike to do blunt damage equivalent to 2 strength tiers higher than the normal strength tier of the caster.
Spell Name: Repulsive Field
Mana: 3
Discipline: Terramancy
Concentration: Low
Cast Time: 2 Turns
Spell Duration: 3 Turns
Range: Self, 3 Meters
Spell Effect: The caster creates a 3 meter radius dome magnetic field around themselves that repels magnetic objects. Magnetic attacks made towards the dome will bounce back with equal force and direction.
Spell Name: Imprison
Mana: 3
Discipline: Terramancy
Concentration: Medium
Cast Time: 2 Turns
Spell Duration: 1 Turn
Range: 15 Meters
Spell Effect: The caster summons earthen material that binds the hands and feet of a target, restraining the target’s movement and rendering them stunned for the duration.
Spell Name: Halt
Mana: 3
Discipline: Terramancy
Concentration: Medium
Cast Time: 3 Turns
Spell Duration: 3 Turns
Range: 15 Meters
Spell Effect: The caster summons earthen material to encase the feet of the target, rendering them rooted for the duration.
Spell Name: Launch Stone
Mana: 3
Discipline: Terramancy
Concentration: Medium
Cast Time: 2 Turns
Spell Duration: Instant
Range: 15 Meters
Spell Effect: The caster lifts a crude 5 pound stone (roughly 2 kgs) from the earth and launches it at a foe. This stone can dent plate armor and break unprotected bones. This spell follows Projectile Standards.
Spell Name: Quicksand
Mana: 3
Discipline: Terramancy
Concentration: Medium
Cast Time: 3 Turns
Spell Duration: 3 Turns
Range: 10 Meters, 5x5 Meter AoE
Spell Effect: The caster creates an area of quicksand in a location of their choosing within range. Targets in range of the AoE must roll a 1d20 each turn, requiring a roll of 15 or higher to escape the quicksand. When the spell ends, the ground hardens once more, trapping those within it. The casing is able to be escaped but takes a full turn to do so; two if the target is heavy or wearing armor.
Spell Name: Tunnel
Mana: 4 per Turn
Discipline: Terramancy
Concentration: Medium
Cast Time: 1 Turn
Spell Duration: Channeled
Range: Touch
Spell Effect: The caster forcefully digs a tunnel into stone or earthen material, boring a hole large enough for the caster to crawl through. Each turn, up to three meters of material may be mined from the earth as the caster works into the crust. This can also apply to stone walls, etc.
Spell Name: Stoneskin
Mana: 4
Discipline: Terramancy
Concentration: Low
Cast Time: 1 Turn
Spell Duration: Instant
Range: Self
Spell Effect: The caster abruptly surrounds themselves in stone and their skin turns hard as a rock. During this time, the caster cannot attack or cast; however, the caster cannot be struck and weapons, objects, etc. glance off them harmlessly.
Spell Name: Mend Metal
Mana: 4
Discipline: Terramancy
Concentration: Medium
Cast Time: 2 Turns
Spell Duration: Instant
Range: Touch
Spell Effect: The caster focuses on any metal creation and mends it to its previously undamaged shape. Cracks in blades, damaged armor, and rusted tools are all examples of qualifying material. This can only be done for rare or below metals.
Magecraft Disciplines |
Aeromancy • Alteration • Biomancy • Electromancy • Erebomancy • Healing • Hydromancy • Mana |
Psionics • Pyromancy • Sanguimancy • Souls • Sound • Space • Terramancy |
Aurum Types |
Divinity • Demonbrands • Magecraft • Runesmithing • Feyspeak • Shamanism • The Fallen |
The World of Aethius • The Multiverse of Aethier |